Open pkurras opened 7 years ago
The character should be tilted slightly in the direction he is turning while running forward. It should be possible to account for angular acceleration.
Additionally to the tilt, we could do procedural animations. Watch this talk from GDC 2014 about An Indie Approach to Procedural Animation.
The character should be tilted slightly in the direction he is turning while running forward. It should be possible to account for angular acceleration.