REGoth-project / REGoth

OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
GNU General Public License v3.0
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Angular Acceleration #278

Open pkurras opened 7 years ago

pkurras commented 7 years ago

The character should be tilted slightly in the direction he is turning while running forward. It should be possible to account for angular acceleration.

pkurras commented 6 years ago

Additionally to the tilt, we could do procedural animations. Watch this talk from GDC 2014 about An Indie Approach to Procedural Animation.