This should make development and compilation quicker.
Previously, World included many other headers. If you included world.h, you basically included almost everything.
Member-variables of WorldInstance have been moved to a class defined inside it's .cpp file to counter that.
Now, a change to an unrelated header should not trigger a rebuild almost the full engine...
This should make development and compilation quicker. Previously,
World
included many other headers. If you includedworld.h
, you basically included almost everything.Member-variables of
WorldInstance
have been moved to a class defined inside it's.cpp
file to counter that.Now, a change to an unrelated header should not trigger a rebuild almost the full engine...