Closed ataulien closed 6 years ago
The performance improvement is great, but there is an issue with NPCs (i.e. sheeps) popping up too late at the screen edges.
Fixed the issue with the sheeps: They actually didn't have a bounding-box assigned the same way as the other skeletal meshes. Also fixed a similar issue with the particle effects popping out of view too early.
If no other issues are found, this would be ready to be merged again!
Implemented frustum-culling for most objects
Performance on Android has been significantly improved. On Desktop, it hardly dips below 300fps now in the old camp for me (before ~80).