REGoth-project / REGoth

OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
GNU General Public License v3.0
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[G2] Not possible to start Dialog (caused by "AI_SetWalkMode") #287

Closed markusobi closed 6 years ago

markusobi commented 6 years ago

Many NPCs (i.e. Lobart) can be no longer talked to. The issue was introduced by branch walk-mode. Maybe it has something to with the AI/queue.

When disabling the external "ai_setwalkmode" everything works fine. Also "WALK" mode does not work in G2, only "RUN" works.

ataulien commented 6 years ago

Turns out G2 has a different set of animations regarding the walk-mode (ie. there is no S_WALK-animation). This issue should not exist in G1, right? I'll need to come up with something different to support G2...

markusobi commented 6 years ago

Yeah, I didn't have any problems in G1.

ataulien commented 6 years ago

Currently rewriting the animation handler... This time I'm using a better approach too, since I've learned a lot about the animations naming scheme in the last attempt.

markusobi commented 6 years ago

fixed by #290