Closed markusobi closed 6 years ago
Turns out G2 has a different set of animations regarding the walk-mode (ie. there is no S_WALK
-animation). This issue should not exist in G1, right? I'll need to come up with something different to support G2...
Yeah, I didn't have any problems in G1.
Currently rewriting the animation handler... This time I'm using a better approach too, since I've learned a lot about the animations naming scheme in the last attempt.
fixed by #290
Many NPCs (i.e. Lobart) can be no longer talked to. The issue was introduced by branch walk-mode. Maybe it has something to with the AI/queue.
When disabling the external "ai_setwalkmode" everything works fine. Also "WALK" mode does not work in G2, only "RUN" works.