REGoth-project / REGoth

OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
GNU General Public License v3.0
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Fight system enhancement #302

Open pkurras opened 6 years ago

pkurras commented 6 years ago

I've got a request that stated it would be nice if there was free aiming for melee and ranged combat so that the system is more skill based. Also, the handling of the hero character movement and the camera should be enhanced so that there is a lower response time then it was in the original game (faster response in an interface – also input/output – is essential for a smooth feeling). These options could be optional if players demand the old mechanic but REGoth focuses on the strengths of Gothic and the clumsy movement and controls, in general, were weaknesses. You may contact me for clarification or further information on this feature request.

Jurigag commented 6 years ago

Exactly, at least free aiming for ranged combat should be implemented beacause there are already mods for this for original G1 and G2. Also for now it could be nice to add some hit detection if we attack one enemy if other should be hit too, then add free aiming for melee maybe.

danielxdietrich commented 6 years ago

Agreed. That enhancement would allow to disable enemy scanning by using bow/crossbow. It would be great if the enemy name would appear only if we pointed at it. Free aim with meele also sounds great. It's frustrating when you can hit only enemy the player has focus on. But it would also raise problems, like accidentaly hitting NPCs, so my proposal is to make it work only on aggressive enemies.

I am sure changes like this one, or mouse support would encourage many new players to discover these amazing games. It would also give a fresh, better experience for old players. The proposed changes here might sound drastic, but I am sure they would be great improvement over obsolete systems in original games.