Open MaxGitHubAccount opened 6 years ago
This is done by perceptions (percs), which are not implemented yet.
In this case it is the perception PERC_ASSESSTALK
.
AI/AI_Intern/Perception.d:143: Npc_PercEnable (self, PERC_ASSESSTALK , B_AssessTalk ); //geht in ZS_Talk
As a player I want to have the npcs also start conversation with me by themselves as in the vanilla game.
Sometimes in the game the player has no choice in starting a conversation. This happens mainly when a player comes near a NPC in a certain moment.
Examples: