it is possible to play the animation on specified target npc (default is player)
PS:
I'm not sure if it would be better to expose std::map<std::string, Handle::AnimationHandle> m_AnimationsByName; as const reference instead of returning a copy of the strings.
playanimation
command now has autocomplete.PS: I'm not sure if it would be better to expose
std::map<std::string, Handle::AnimationHandle> m_AnimationsByName;
asconst reference
instead of returning a copy of the strings.