whenever a scale calculation for spline objects is set to 0, it causes the editor to crash. Negative numbers don't cause a crash
(whether a calculation intentionally equals 0, or the user types #/ without being able to finish typing their expression, since in that instant the expression does equal 0)
whenever a scale calculation for spline objects is set to 0, it causes the editor to crash. Negative numbers don't cause a crash (whether a calculation intentionally equals 0, or the user types #/ without being able to finish typing their expression, since in that instant the expression does equal 0)