RF-Stuff / Bugs-Suggestions

(unofficial) Ravenfield Bugs & Suggestions Repository
http://store.steampowered.com/app/636480/Ravenfield/
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“Balancing” out the balance #110

Open lorenrosenhal opened 6 years ago

lorenrosenhal commented 6 years ago

As far as I know, the balance slide in the instant action menu only changes the amount of bots that spawn on one side of a team. I don’t think this is enough, so I have added some ideas to it.

  1. If Eagle is the one who is supposed to have the advantage (aka sliding the button to the left side in the balance option) and I’m playing as Raven, the Eagle team should be able to capture the point faster then default, and we should be able to do it slower

  2. Vehicles should respawn slower to the team that has a disadvantage

  3. There should be a limit to how many troops you can order to be on your squad. If the slider is on the middle (aka on default), I could have 8 squad members max. If I have a full disadvantage (fully slided the bottom to the other side), only 1-2 max. But if I have a full advantage, then 14 max.

  4. Weapons and vehicles that have a lock on should take a longer time to lock on to vehicles for the team with a disadvantage. The team that has an advantage shouldn’t change at all.

  5. Defending flags. If the balance is on default, it stays the same when I defend. If I have a full advantage, then 1 bot is like 2 bots trying to defend. And if I have a full disadvantage, then 1 bot counts as 0.5 bots when defending (basically requiring 2 bots to act like 1 when defending). I was obviously talking about the speed it gets captured

modelmat commented 6 years ago

3 is definitely a seperate duggestion @lorensenhal , please create a new issue.

voviks21 commented 6 years ago

That should be other sliders, not included in bot count slider, maybe in other balance settings sub-menu like vehicles and weapons...