Even though I set one waypoint in the neighbor manager as only "water connection" and removing the checkbox to "land connection", ground units still consider the path. It's a problem because bots tend to skip many capture points on the terrain just to take a path that, despite having connected terrain, I set it only for boat units.
This is the map with neighbor manager paths visible and the flags I'm talking about: https://i.imgur.com/d6IRFaD.png
Flag 1 has boats, so with boats it's possible to go to Flag 2. Flag 2 has no boats. Still, ground units who start from Flag 2 just rush straight to Flag 1 either on foot or in vehicles, skipping the nearest flags, but with the "land connection" removed this shouldn't happen.
Even though I set one waypoint in the neighbor manager as only "water connection" and removing the checkbox to "land connection", ground units still consider the path. It's a problem because bots tend to skip many capture points on the terrain just to take a path that, despite having connected terrain, I set it only for boat units.
This is the map with neighbor manager paths visible and the flags I'm talking about: https://i.imgur.com/d6IRFaD.png Flag 1 has boats, so with boats it's possible to go to Flag 2. Flag 2 has no boats. Still, ground units who start from Flag 2 just rush straight to Flag 1 either on foot or in vehicles, skipping the nearest flags, but with the "land connection" removed this shouldn't happen.