In instant action, when starting a game of skirmish, the character counter does not assume there will be as many as are set to spawn, but instead counts the spawned ones after a very short period, and does not update that number until the first death occurs.
This, combined with a somewhat inconsistent starting spawnrate, leads to there being a chance that one team will not have spawned on time, and the game will end, as there was 0 members of that team alive at the moment of first detection.
Perhaps adding a second or two of safe time after the start of the game, to allow for each team to fully spawn, and also having the counter assume the number based on what was set in the menu, could completely erase this issue.
In instant action, when starting a game of skirmish, the character counter does not assume there will be as many as are set to spawn, but instead counts the spawned ones after a very short period, and does not update that number until the first death occurs. This, combined with a somewhat inconsistent starting spawnrate, leads to there being a chance that one team will not have spawned on time, and the game will end, as there was 0 members of that team alive at the moment of first detection.
Perhaps adding a second or two of safe time after the start of the game, to allow for each team to fully spawn, and also having the counter assume the number based on what was set in the menu, could completely erase this issue.