RHODEDOG / thc-rpg

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Some request some "error" reporting #8

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. When you got Medic you will make a green trail that you can see for a long 
time after you have been there.. sometimes even next round..
2. The yellow Trail that can be seen infront of player when moveing fast.. 
3. If a player does.. Rpgrank Its not anncounced globaly, neither does "rpgrank 
player1" "If this can be fixed in settings pls let me know"
-----------------------------
What can we add to rpg..
1. In hp Regen Maybe add so you get hp and ammo..or make a own for ammo because 
not all maps has full ammo.  and not all servers run dm.. 
2. I like the built inn feature for admin.. but can you add so we can add lets 
say 50 levels at the same time. instead off 10x 10 levls it will be 2x50 levels
3. Adding the ability to turn on\off graphics effectes for each upgrade?
4. Adding the ability to Reset one players stats to level "0" 1 0 credit 0 exp 
1 level..
What is the expected output? What do you see instead?
5. Adding the ability to Reset all players from admin menu :)

What version of the product are you using? On what operating system?
atm 07.10 linux

Please provide any additional information below.
If you like more feedback like this just let me know and i will make a list and 
send it to santa (,"u",)

Original issue reported on code.google.com by 0Era...@gmail.com on 27 Jul 2010 at 10:11

GoogleCodeExporter commented 8 years ago
hello!

this are good points, i will implement it in v0.8 ...
but you can disable the graphic effect with the setting
"effects" in core.txt configfile ...

regen hp will not regen your ammo ... i will write a
seperated upgrade for this ... see 
http://code.google.com/p/thc-rpg/wiki/Upgrades

yes i like feedback, please give input to me!!

Original comment by andreaspachler on 28 Jul 2010 at 6:07

GoogleCodeExporter commented 8 years ago
In core you get
*"effects" "1" // enable or disable graphic effects of upgrades

wish it was like..
  "bouncybullets"
  {
    "disable"       "0"
    "teamlock"      "0"
    "maxlevel"      "10"
    "cost"          "45"
    "icost"         "20"
    "Effects"   "1" (0\1 to turn off\on effects for "bouncybullets")
 }
}
....
This will make it better, to turn off Let say medic and still keep the 
smokegranade effect. :)allso Pink smoke? :D

Saw this upgrade...
# Fly Stab

    * Gives you the ability to send your opponent flying away by stabbing him 
# Ice Stab
    * freeze your enemy..
Make it so you only can upgrade to one off them.. eighter ice stab or fly stab 
not both.. what will happen if you got both he get slapped awey and then frozen 
into place:P? haha..

Longjump is a little fucked up:p what are the settings and plugins you use when 
testing this?.. 

for my surf server its zblock rpg and sourcemod  and sv_airaccelrate 150 .. so 
i must turn on zb_bunnyfix 1 to not make the player Fly like his level 7 on 
level one:p
still level one feels like level 3\4..

ahh dident see that upgrade before now.. good to know whats comming.. 

and maybe make disabled upgrades be removed from list and not beeing listed as 
Max  :)

Original comment by 0Era...@gmail.com on 28 Jul 2010 at 4:10

GoogleCodeExporter commented 8 years ago
sv_airaccelrate 150 pfff

change to 100 

Original comment by Prokushe...@gmail.com on 28 Jul 2010 at 11:00

GoogleCodeExporter commented 8 years ago
ok, i will make some changes to the effects things ...
and, right, i know that some upgrade dont work together!

yes, sv_airaccelerate could cause problems with longjump ...

Original comment by andreaspachler on 29 Jul 2010 at 6:15

GoogleCodeExporter commented 8 years ago

Original comment by andreaspachler on 5 Aug 2010 at 6:49