Closed LightFunus closed 1 month ago
The problem is in the prefab "{ECF28783F3CE1B81}Prefabs/Weapons/Rifles/M4A1/Rifle_M4A1_Converted.et". In the "RigidBody" component, the "Sim state" parameter has "Simulation" set, but it should be "None"
fixed in r3041
If M4A1 becomes an item in any way (the player falls into unconsciousness or just drop it), then the weapon will statically freeze. I tested it, it levitates only in multiplayer, everything is fine in the singleplayer.