RHSMODS / statusquo

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Several prefabs causing JIP errors #960

Open Til-Weimann opened 2 months ago

Til-Weimann commented 2 months ago

When placed directly into the world, many prefabs cause JIP errors.

Affected prefabs:

This list is definitely not exhaustive, it's just what I noticed without doing large scale testing. Since it's a JIP error, it only occurs when the characters are placed directly in the world and not spawned at runtime via group prefabs.

Reproduction:

  1. Create a subscene of MpTest
  2. Place the prefab in question into a layer
  3. Run the world using the Dedicated Server Tool or Peer Tool with a client
  4. The client will get a JIP error

To check for remaining issues, you can run the Asset Showcase world, which is obviously also affected by this.

tacticaltoxic commented 2 months ago

Perhaps that's 1.2 update for you. Nothing we can do with replication errors caused by engine chugging to sync stuff that was pre-placed in world

Til-Weimann commented 2 months ago

That's not the 1.2 error (which was fixed btw). As described, it can be reproduced using just MpTest and single RHS prefabs - this should definitely work. It also only happens with some prefabs and not others of similar nature, implying it's related to configuration. For example, it happens with the SOF Rifleman but not the SOF Marksman, not sure why the engine would care about that.