RIT-NTNU-Bachelor / Unreal-facetracking-client

The UE client which receives face coordinates.
MIT License
1 stars 0 forks source link

Implement transform of XYZ coordinates #18

Closed haugeSander closed 6 months ago

haugeSander commented 7 months ago

What

Right now we manually have to change XYZ in FVector and FRotation. This should happen automatically based on world location and direction.

haugeSander commented 7 months ago

UE meeting

Change of basis. Make it yourself, will be easier.

Explained: change the camera basis from front being to the right. Check out 3blue1brown.

haugeSander commented 6 months ago

38 This issue is the same, with another name.