Open RJVB09 opened 1 year ago
Oh, it doesn't do this? That is unfortunate. I'm not sure what would be involved in getting it to work, with other transparency rendering (ie, particles), but for opaque stuff it would work using depth buffer sampling and to render as a post effect i think?
Current nebula shader always renders behind everything, it should also be able to render in front of celestial bodies and make objects less visible through this fog.