So apparently you can't toggle the emitter on the debris as easily as you can on the other effects. Not entirely sure why, maybe because it's defined as FxTrail in the SDDebris.lua file and that differs than when a function like CreateEmitters calls an emitter table.
So apparently you can't toggle the emitter on the debris as easily as you can on the other effects. Not entirely sure why, maybe because it's defined as FxTrail in the SDDebris.lua file and that differs than when a function like CreateEmitters calls an emitter table.