RPCS3 / rpcs3

PlayStation 3 emulator and debugger
https://rpcs3.net/
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Jak and Daxter Collection™ [BCUS98281] Character borders are broken in Title Menu [Above 100% Resolution Scale] #10843

Closed Zorklis closed 3 years ago

Zorklis commented 3 years ago

Quick summary

When launched, in the menu to pick a title to play, Jak and Daxter are moving (GIF or something) there's a visible border around them, just a small bug.

Details

I noticed it happens when using Resolution Scaling above 100% (not below) which is 1280x720. So resolutions scaling options [1318x741 - 10240x5760] have a broken border visible and moving with the characters

Video showing it off - https://youtu.be/M7pDVdtVsr0

JimScript commented 3 years ago

How do you get into the menu? Every time I try I get "F VM: Access violation reading location 0x52d5980 (unmapped memory) [type=u32]" after the Mass Media screen.

My Specs:

Asinin3 commented 3 years ago

Bugs with resolution scaling aren't to be tracked as its technically a hack. You can try changing resolution scale threshold e.g to 128x128 or 256x256 or 512x512 and it might fix it but yeah closing

Darkhost1999 commented 3 years ago

Since when are resolution scaling issues not tracked?

10316

Asinin3 commented 3 years ago

Since forever actually. Typically only regression issues for when scaling regressed would be tracked. Go through closed tickets more. https://github.com/RPCS3/rpcs3/issues/4341#issuecomment-376091369 https://github.com/RPCS3/rpcs3/issues/6878#issuecomment-719917566 https://github.com/RPCS3/rpcs3/issues/10400#issuecomment-854067028
Also look at reply from kd on issue you linked. That one should probably be closed too. But it really depends on what kind of bug it is. E.g the persona 5 "bug" with res scaling portraits is caused by the format they used for the images not suppprting any kind of scaling and isn't a bug at all.

Asinin3 commented 3 years ago

@zorklis Test with changing scale threshold like i said before and it will probably fix it anyway

RinMaru commented 3 years ago

@Zorklis Test with changing scale threshold like i said before and it will probably fix it anyway

doesnt work. the issue has probably always been there even on real hw just too low res to notice