Closed BrodyGaming420 closed 2 years ago
Needs logs
Needs logs
oops, i'm dumb and forgot to include logs, here is a log of me trying to run one of the games (Taiko no Tatsujin: Green Ver.) RPCS3.log for context/reference, on this one it gets stuck in this screen with these checks results are different throughout different games
Hey can i get a hold of you somehow? I'll like to get the tnj on rpcs3
Needs logs
oops, i'm dumb and forgot to include logs, here is a log of me trying to run one of the games (Taiko no Tatsujin: Green Ver.) RPCS3.log for context/reference, on this one it gets stuck in this screen with these checks results are different throughout different games
Is there a way to get a hold of you?
Needs a retest with the upcoming build. Go to Manage -> Virtual File System -> dev_usb and configure the devices (doubleclick on the list entry)
i will test this out once i get back home, thanks!
Needs a retest with the upcoming build. Go to Manage -> Virtual File System -> dev_usb and configure the devices (doubleclick on the list entry)
Taiko no Tatsujin(S111) (AKA Green Version) boots up and runs flawlessly on my end it has a tiny bit of input lag on the drums but it's an improvement from last time and it's actually playable now, good job everyone! here's clip of the game running in the emulator! https://file.garden/YbNIs_tBp0P7hfMo/Rpcs3%202022.05.11%20-%2017.31.17.02.DVR.mp4
If i understood correctly the drums are not emulated Pads, but used directly?
If they are in fact emulated pads you could try to decrease the pad sleep to decrease input lag. You could also try to use the Multithreaded pad handler, although that one is only really useful if you do multiplayer with different pad handler (e.g. player 1 xinput and player 2 ds4).
If i understood correctly the drums are not emulated Pads, but used directly?
If they are in fact emulated pads you could try to decrease the pad sleep to decrease input lag. You could also try to use the Multithreaded pad handler, although that one is only really useful if you do multiplayer with different pad handler (e.g. player 1 xinput and player 2 ds4).
where is this "pad sleep" option?
Should be in the IO settings tab.
@BrodyGaming420 can this issue be closed or are there still specific problems with the systems?
@BrodyGaming420 can this issue be closed or are there still specific problems with the systems?
the only problem would be the laggy emulated USIO on weaker CPUs, but the game by itself runs flawlessly on the emulator (sorry for the delayed reply, i've been busy this week)
Should be in the IO settings tab.
i checked there and it only has the multithreaded pad handler options, nothing related to "pad sleep" there
Well then you could try to edit it manually in the config.yml (or the game's custom config)
Well then you could try to edit it manually in the config.yml (or the game's custom config)
it didnt had any difference when i lowered the pad handler speed value, odd
Well. This is out of scope of this issue. If it doesn't help then no idea.
Tekken 6 Vanilla, is running but with Error 8 log :
E SYS: 'cellNetCtlInit' failed with 0x80130102 : CELL_NET_CTL_ERROR_NOT_TERMINATED [1]
U PPU TODO: Unimplemented syscall sys_game_watchdog_start -> CELL_OK (r3=0x5, r4=0x1, r5=0x0, r6=0x6b6340, r7=0x0, r8=0x6bd838, r9=0x800bf4, r10=0x6d9100)
S PPU: LLVM: Loaded module v5-kusa-KSs9JzJU0dS673WTN14GGy-00001G-sandybridge.obj
S sys_prx: Loaded module: “/dev_flash/sys/external/libatrac3plus.sprx” (id=0x2300fa00)
U sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
U PPU TODO: Unimplemented syscall sys_game_watchdog_clear -> CELL_OK (r3=0x32160f00, r4=0x0, r5=0x0, r6=0x6b6340, r7=0x0, r8=0x6b4fe8, r9=0x32160f00, r10=0x32160f00)
S sys_usbd: Ldd device matchup for
Needs a retest with the upcoming build. Go to Manage -> Virtual File System -> dev_usb and configure the devices (doubleclick on the list entry)
how do you configre the divices sorry if my english is bad english is my second language
is mouse input supported for any of these titles i know some of these games are shooters. just trying to find more information about it.
The emulator crashes when loading Taiko no Tatsujin Green version. I've configured the dev_usb properly but it just crashes. Here's my logs LOG.txt
Quick summary
Being able to properly boot up and play Namco System 357/369/359 games
Details
This feature would technically would just be I/O or JVS emulation with some dongle patches, since the games already properly boots up in RPCS3 because they behave and boots up almost exactly like PS3 games, just with those 2 issues wich causes said games to refuse to play, as shown on this image (Game shown here is Taiko no Tatsujin, this game uses Analog Drums as the controllers, error 19-1 is an dongle error as it's trying to look for something in dev_usb)
1. Please describe, what part of RPCS3 would be affected by your feature:
Gameplay Debugging etc.
2. Please tell us, why your feature is important to RPCS3.
important for game and arcade preservation, these games are already getting out of support and there are some other people eager to emulate these games easily
3. Please attach screenshots of the feature implemented in other projects.
there is (as far as i know) no progress of this feature in any other project yet, so there's no screenshots from this feature on other projects
4. Please provide your system configuration:
OS: Windows 10 Home CPU: Intel i5-10300H GPU: NVIDIA GeForce GTX 1650 Driver version: 30.0.14.9649
KEEP IN MIND: these games technically already runs in RPCS3, there's no need to implement decryption keys or anything else to the emulator, only problem would be the taiko no tatsujin games since those use analog drums as the game input unlike some other games, the dongles doesnt decrypts any sort of data since there's no need to decrypt anything to begin with