Open LonelyDragon123 opened 2 years ago
Try disabling audio buffering.
I disabled it and still got white noise.
Came here to say that this is still an issue. Works fine on Singstar(when the emulation feels like working there) and Rock Band(exception for the Harmony issue detailed in another thread) but not for this game.
Still an issue
please try again
please try again
Now it crashes when I choose any mic.
F {PPU[0x100000e] Thread (VoiceThreadUpdate) [HLE:0x00eb3f1c, LR:0x004b17b4]} cellMic: Requested an invalid number of channels: 0 U cellAudio TODO: cellAudioPortOpen(): CELL_AUDIO_PORTATTR_OUT_SECONDARY F {TID: 12200} SIG: Thread terminated due to fatal error: Unhandled Win32 exception 0xC0000094. Exception address: 000000006c1a10bd. Thread id = 12200. Instruction address: 000000006c1a10bd. Function address: 000000006c1a1020 (base+0x61020). Module name: 'OpenAL32.dll'. Module base: 000000006c140000. RPCS3 image base: 0000000000010000.
Can you please test with #13614 ? At least the new error should be fixed.
Can you please test with #13614 ? At least the new error should be fixed.
·W 0:00:20.335579 {PPU[0x100000e] Thread (VoiceThreadUpdate) [HLE:0x00eb3f1c, LR:0x004b17b4]} cellMic: Requested an invalid number of 0 channels. Defaulting to 4 channels instead.
·W 0:00:20.335666 {PPU[0x100000e] Thread (VoiceThreadUpdate) [HLE:0x00eb3f1c, LR:0x004b17b4]} cellMic: Requested 4 channels but AL_EXT_MCFORMATS not available, trying 2 channels next
·W 0:00:20.337764 {cellAudio Thread} cellAudio: Updating cell_audio_thread configuration
·! 0:00:20.338645 {cellAudio Thread} Cubeb: Stream stopped
·! 0:00:20.339724 {cellAudio Thread} cellAudio: cellAudio initializing. Backend: Cubeb
·! 0:00:20.339743 {cellAudio Thread} Cubeb: Trying to open default device
·! 0:00:20.339759 {cellAudio Thread} Cubeb: Searching for default device
·F 0:00:20.343280 {TID: 9444} SIG: Thread terminated due to fatal error: Unhandled Win32 exception 0xC0000094.
Exception address: 000000006c1a10bd.
Thread id = 9444.
Instruction address: 000000006c1a10bd.
Function address: 000000006c1a1020 (base+0x61020).
Module name: 'OpenAL32.dll'.
Module base: 000000006c140000.
RPCS3 image base: 0000000000010000.
please always upload the log file instead of pasting some random lines from the GUI.
please always upload the log file instead of pasting some random lines from the GUI.
Sorry. RPCS3.log
That's odd. maybe try a different mic, or use XAudio for the audio handler. Maybe Cubeb leads to a crash when used at the same time as openal.
Tried XAudio, but looks like it's the same. RPCS3.log
Tested with different Logitech mics - with Konami label and another very old usb mic.
try again with https://github.com/RPCS3/rpcs3/pull/13614
try again with #13614
Now it's booting, but ingame sound still sound like a noise.
I tried to play WoR today and this problem still persists, I tried on World Tour, Band Hero and 5 too, the same exact problem, overdriven super saturated mic. I tried setting my microphone volume to 5% on windows, and this makes it a little bit playable, makes my voice kinda understandable but it still has a lot of noise so getting good scores on expert is still not something worth trying
When playing Guitar Hero: Warriors Of Rock and use microphone I just got white noise, sometimes can interrupt it with my voice (Kind of, it sounds like overdrived sound). Mic: Konami official usb mic, essencially it's just Logitech mic. https://www.youtube.com/watch?v=zUHBkdx5pVw