RPCS3 / rpcs3

PS3 emulator/debugger
https://rpcs3.net/
GNU General Public License v2.0
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Motorstorm: Pacific Rift - 'Shadow' in Split-Screen #11390

Open MrJoshBowman opened 2 years ago

MrJoshBowman commented 2 years ago

I'm noticing that Motorstorm: Pacific Rift has incorrectly rendered some kind of black pass from the first screen so that it's on a different player's screen when playing split-screen multiplayer.

Added: Just tested this with OpenGL and get the same thing as the Vulkan renderer

Intel i5 11400 Geforce RTX 3070

MotorstormPC Ambient Occlusion Issue

Edit: Added requested files

RPCS3.log TTY.log

RSX # 1: 4 Player Split Screen 428MB RSX # 2: 2 Player Split Screen 260MB

RainbowCookie32 commented 2 years ago

Missing a log and RSX and/or RenderDoc captures

MrJoshBowman commented 2 years ago

apologies @RainbowCookie32 , I've updated the original post with those files

RainbowCookie32 commented 2 years ago

Upload the RPCS3.log file from RPCS3's folder, don't copy-paste from the UI

MrJoshBowman commented 2 years ago

thanks, this is my first submission, uploaded

I3enito commented 2 years ago

@MrJoshBowman just out of curiosity: how did you manage to run the game in split-screen mode with Vulkan? For me it only works with OpenGL and the performance is unplayable (around 11fps). Some hints would really be appreciated.