This issue is present on Dark Sector Demo, and most likely also on the full game.
The game calls sys_net_bnet_bind with SYS_NET_SOCK_DGRAM_P2P.
The sin_vport is 0, so currently we throw an exception.
According to spec 0 is not supposed to be used as vport, so it should probably either return an error or default to 3658.
This needs to be tested on hardware.
Anyway, doing either of the above lets me go ingame in the demo.
This issue is present on Dark Sector Demo, and most likely also on the full game.
The game calls sys_net_bnet_bind with SYS_NET_SOCK_DGRAM_P2P. The sin_vport is 0, so currently we throw an exception.
According to spec 0 is not supposed to be used as vport, so it should probably either return an error or default to 3658. This needs to be tested on hardware.
Anyway, doing either of the above lets me go ingame in the demo.
RPCS3.log