Closed IBNobody closed 2 years ago
Flatpack is not supported. Please use the official releases
Flatpack is not supported. Please use the official releases
I've deleted my reproduction report. Thank you for the work you do on this project.
Flatpack is not supported. Please use the official releases
I've deleted my reproduction report. Thank you for the work you do on this project.
If you grab the latest AppImage file, copy your .var/app/net.rpcs3.whatever/config
folder to .config/rpcs3
, and .var/app/net.rpcs3.whatever/cache
folder to .cache/rpcs3
, you can replicate the issue with the AppImage. I think EmuDeck might switch to the AppImage at one point, so it's good to know.
Hello, try #12205.
Hello, try #12205.
Still freezes without any accompanying message in the log (with Driver Recovery Timeout: 0.) Do you need any additional logging turned on?
Does it fix the timeout error though?
Here is my log.
Here is my config.
Does it fix the timeout error though?
It fixes the semaphore timeout error when I reverted the config to have a 1M timeout up from 0.
Non-zero value means time out after X period of time vs no timeout at all which is suspicious.
Non-zero value means time out after X period of time vs no timeout at all which is suspicious.
Zeroing out the timeout for driver recovery allowed the semaphores to not be bound by a timeout. However, that is not relevant any more here, because with #12205, there is no semaphore timeout from sleeping.
@elad335
I was wrong. It IS unfreezing, but it takes an awful long time to unfreeze. I had it unfreeze with your initial PR build and the newer PR build from earlier today.
I the following attempt with Persona 5 at 7m30s. I put the Deck to sleep on the Thieves Guild screen you get when you first load the game. The time I listed started when I pushed the Deck power button to wake the deck.
I attempted to repeat this trial, but I'm at 11 minutes without resuming. I even tried to pause and resume the emulation.
Other useful information: I did a trial where I slept/woke from the main title screen. Upon waking, I could hear the background music playing. It eventually stopped. The title screen resumed though.
So... We're getting there!
Happens the same for me on God of War II HD. I set the steam deck to sleep and it freezes every time I turn it on again. Do you need logs? How do I do that?
Same thing here, anything we can do to fix this? Steam Deck is already the most used Linux computer on Steam, but with this issue RPCS3 it's nearly useless on a portable device, let us help you fix this please if we can do anything.
still having this issue with dragon's crown till today
Does turning off RPCS3's frame limiter affect this?
I tried pausing emulation before sleep (Persona 5) by binding Control-P to a back button. Didn't help, emulation is still freezing upon wake.
I assume you tried what I suggested to try?
I assume you tried what I suggested to try?
Sorry, tried it now. Frame limit was on Auto, I set it to Off. Tried again at they Thieves Guild first screen, also used Pause just to be sure.
Wake up did unfreeze emulation this time, both with and without Pause! Trying in-game now.
This seems to be a solution!
Thanks, Investigating.
Couldn’t get it to work with Demon’s Souls, though. Keeps freezing on wake up. Update: it unfroze, but it took a few minutes.
Also tried disabling Steam Deck’s built-in frame limiter, but that didn’t seem to make any difference. Wake up to in-game in Persona 5 confirmed also working with Frame Limit to Off.
Test #12777 @Thaurin
Test #12777 @Thaurin
@elad335, tested the Clang AppImage from #12777 CD and sleep/wake appears to work on default settings (frame limit auto), in Steam Deck desktop mode, with Persona 5 Thieves Guild screen.
Can anyone else confirm?
@Thaurin I've updated the pull request, can you retest?
@elad335 Retested rpcs3-v0.0.24-14233-ac8ef664_linux64.AppImage
on Steam Deck desktop mode. Default settings, besides changing Pads configuration and changing Audio Out to FAudio (Cubeb is silent for me).
Tried Persona 5 Thieves Guild first screen and Demon's Souls character creation screen. Confirmed sleep/wakeup worked on both for me.
Nice 👍
Would be nice to have confirmation from @IBNobody
Strangely, Demon's Souls now freezing upon sleep/wake. Don't know what could be different, I didn't change anything. Persona 5 still doing okay. Scratch that, works now. Investigating, maybe I just need sleep.
@Thaurin Updated the pull request, this time I try to break the fix in order to fix it.
Waiting for CI/CD to finish. Demon's Souls seems to intermittently work or not work, I don''t know what causes it. I haven't seen this with Persona 5.
@elad335
Tried with rpcs3-v0.0.24-14234-98445ef4_linux64.AppImage
, same config as above, didn't change anything.
Demon's Souls: first time hangs at Linking PPU modules (154/233). But second time completed this step but freezes on sleep/wake up. Persona 5: freezes on sleep/wake up.
Reverted to default config (thus no sound with Cubeb), same result.
Would be nice to have confirmation from @IBNobody
I've since uninstalled the original title in preparation for P5R's release later this month. You'll have to take others' word for it.
Quick summary
Putting the Steam Deck to sleep and waking it up freezes emulation without the ability to recover.
As sleep mode is a defining feature of the Steam Deck, it makes RPCS3 unusable.
Details
Issue is related to #12106, but that issue was the symptom and not the cause. PR #12111 corrected that issue, but that led to another issue with a RSX semaphore timeout. I resolved that by setting
Driver Recovery Timeout: 0
, and now I have no further error messages to report.Here is how I reproduce the error.
Here is my log.
RPCS3.log
Here is my config with timeout set to 0.
config.yml.timeout.0.txt
5. Please provide your system configuration:
Steam Deck 512 GB