RPCS3 / rpcs3

PlayStation 3 emulator and debugger
https://rpcs3.net/
GNU General Public License v2.0
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[NPUB31509] Yakuza Dead Souls Boxcelios 2 Turbo rendering issue #12408

Open voltysquirrel opened 2 years ago

voltysquirrel commented 2 years ago

Quick summary

To put it bluntly, the terrain just doesn't render. The basic water texture, the ship, UI, and enemies appear just fine but the mountains you fly over are gone. I double checked footage of the game on real hardware and this is not how B2T is supposed to work. This was running on the latest version of RPCS3, 0.0.23-13974-8f7209f8 Alpha | master. I used the recommended setting on the wiki page, with the only real tweak that I have the game rendering at 50% of 1440p with AMD FSR (so basically native res).

Details

Here is how it rendered in emulator: NPUB31509_screenshot_2022_07_27_23_11_02 And here is how it rendered on real hardware: image

Attach a log file

RPCS3.log.gz

Attach capture files for visual issues

NPUB31509_20220727230512_capture.zip

System configuration

CPU: Ryzen 5 5600x GPU: GTX 1070 on driver version 516.59 RAM: 16GB DDR4 @ 3600MHz SSD: Samsung 970 EVO Plus

Other details

No response

MsDarkLow commented 1 week ago

This is not an actual issue, it can be solved by NOT using CPU Blit - a mention will be added in the wiki. Both Boxcelios and Boxcelios 2 will always render fine after compiling the shaders when not using CPU Blit, then it can be used again afterwards. Dead Souls Boxelious 2