Open FinishedFragment opened 2 years ago
After some more testing with using FAudio instead of Cubeb, I did not notice any freezes. So this is most definitely related to cubeb.
Are there any updates about this issue? I'm experiencing the same problem. Happens every time my screen goes to sleep.
I can confirm this. rpcs3 is unable to keep my screen awake due to missing support for this and it froze, too.
Quick summary
No matter what game I play, there are now frequent freezes after say half an hour. Looking into the gdb output, I see a potential vital clue what went wrong:
Details
gdb.txt
OS: Arch Linux Sound: PulseAudio
Other applications on my system which use sound work perfectly well, so I assume this might be an issue with the shipped cubeb (looking at the trace it looks like something something cubeb is accessing said function)? No idea how to debug this specific case tho. In the two games I have tested (lightning returns and dark souls 2) I both use cubeb and both froze after some time.
Build with regression
Unknown. Maybe upstream?
Attach two log files
n/a as the application freezes rather badly and does not get to write anything before crashing.
Attach capture files for visual issues
No response
System configuration
No response
Other details
No response