Closed Darkhost1999 closed 4 months ago
Does not follow the guidelines, ZCull changed from the default value without explanation
Needs testing with precise ZCull
There is an explanation why it is changed https://wiki.rpcs3.net/index.php?title=Red_Dead_Redemption Follows the entire template and left nothing out. I will test zcull precise when I get home. I already suspect this to just be an accuracy issue of some kind anyways.
RPCS3.log.gz With precise zcull outside the movie house camera angle effects seeing both lanterns. Should be extremely difficult to miss seeing at least 1 lantern. I'm still running more accuracy tests. I'll let you know if I find the solution.
I know that's on the wiki but it's technically incorrect, it causes issues for me on RADV at least. Either way, if you still get the issue with Precise, then it's something else.
Is this a regression?
This specific building has had the issue since I got the game. If ever fixed IDK for certainty. Which I am testing now.
I tested old builds 25 results per page tested as far back as #10579 before the MSAA performance stuff that was fixed. I know I was actively playing the game then and it shows the same results for the movie theater house now vs then.
I'm running out of things to test. This is strict rendering mode. RPCS3.log.gz Here's OpenGL effected RPCS3.log.gz
I don't have kind of bug with my config... I play it on Windows 10 with AMD 5950X,32go RAM and Nvidia 3080TI with lastest drivers. Here my config :
CPU : PPU Decoder : Recompiler LLVM SPU Decoder : Recompiler LLVM Approximate Xfloat SPU Block Size : Auto No TSX Auto preferred SPU Threads Thread Scheduler with Operating System
GPU : Renderer : Vulkan Frame Limit : Auto Anisotropic Filter : x16 Anti-Aliasing : Auto ZCULL Accuracy : Relaxed Resolution Scale : 300% Resolution Scale Threshold : 16x16 Shader Mode : Async (multi threaded) Number Of Shader compiled threads : auto Additional Settings : Write Color Buffer ON
AUDIO : Audio Out : Cubeb Audio Format : Liner PCM 2 Ch. 48khz
I/O port : All on Null or None
ADVANCED : Accurate RSX reservation access PPU LLVM Precompilation Silence All Logs Force disable exclusive Fullscreen mode Vulkan Queue Scheduler : Safe RSX FIFO Accuracy : Atomic Driver Wake-up Delay : 1 Vblank frequency : 60 hz
Here's 2 pics taken at 2 different angles 👍
As you can see, the light behind the wall is not a visible light (and it same for all lights around)
Hope it will help
Well the only spot I've been able to trigger the issue on is the movie house backdoor. All other houses and places look fine or I haven't found them yet.
I can reproduce this on my PS3 Not an RPCS3 bug
Your log shows using Relaxed Zcull anyway, which could be the cause..
Your log shows using Relaxed Zcull anyway, which could be the cause..
It's all in the conversation
Lights are visible through the movie theater's backdoor walls at night.
Not an RPCS3 bug as of testing on my CECH-2501A PS3