Open dante3732 opened 1 year ago
Maybe it same issue. https://github.com/RPCS3/rpcs3/issues/11816
Seems to be a similar issue to Tales of Xillia games' sound cutting off. Set PPU threads to 1 as a workaround.
I had sound stuttering in cut scenes in Deadstorm Pirates when I set the frame limit to 50 (required for Time Crisis 4), but when I set it to 60, the sound stuttering were solved, although the back ground music could sometime disappear in mode selection.
I had sound stuttering in cut scenes in Deadstorm Pirates when I set the frame limit to 50 (required for Time Crisis 4), but when I set it to 60, the sound stuttering were solved, although the back ground music could sometime disappear in mode selection.
You tried custom build? https://github.com/RPCS3/rpcs3/pull/15538
You tried custom build? #15538
No, I used the mainline build. :)
Quick summary
Music disappears in many places. When I played the game previous time, about a year ago, the sound could disappear completely.
Details
The music sometimes disappeared in those moments when someone started talking. Or when some other sounds appear.
Attach a log file
This is the log of the entire completed game. RPCS3.log.gz
Attach capture files for visual issues
No response
System configuration
Windows 11 AMD Ryzen R5 3600 16 GB RAM 3200 Mhz AMD Rx Vega 64 8 GB GPU driver version 22.11.2
Other details
No response