Open Dooperino opened 1 year ago
Please update your game to the latest version and try again
Please update your game to the latest version and try again
Thanks for the reply! I believe I've been on the latest patch of the game (v1.01) at the time of posting this issue.
Update: Found that using the Automatic Cannon as Player 2 in the Helicopter segment early in the Arcade mode works as intended and is fully automatic on trigger hold. The Machine Gun that Player 1 uses during said segment remains problematic (semi-automatic on trigger hold).
The bug seems to occur only with machine guns... weird
Update 2: As of 0.0.26-14604-52b67b46 Alpha, RPCS3 no longer crashes when closing a game with Guncon 3 attached. Machine gun glitch still present.
For what it's worth I'm encountering the same behaviour when using the new emulated GunCon3 feature. Should I raise a separate issue for this?
I tested out the emulated guncon3 feature with my Gun4IR and I have the same issues. Machine gun doesn't work properly for either Player 1 or Player 2 side. Can't seem to get the gun tracking to work in fullscreen as when I tried calibrating in fullscreen the crosshair used for calibration doesn't appear (You can still get rid of the mouse cursor by using programs like nomousy). Couldn't get it to track without setting the mouse handler to basic as setting it to raw didn't seem to work for whatever reason. The multi-screen battle sections also seem impossible to clear. Tried them multiple times but the screen would never move so you're forced to take damage (same thing happens on the arcade version using the Play! emulator) Not sure if anyone using Sinden or Gun4IR has these same issues or if it's just a me thing.
Quick summary
Using the SMG in Time Crisis 4 with a Guncon 3 only allows for semi-automatic firing, rather than automatic firing on trigger pull as it should.
Details
With the framelimiter set to 50fps, the Guncon 3 is mostly useable except when using the SMG and helicopter Machine Gun in Arcade mode, which weirdly only register semi-automatic shots on trigger release after a trigger pull. Holding the trigger takes up ammo, but does not fire bullets at enemies until trigger release.
This only happens in Arcade Mode (traditional shooting mode), and the issue is oddly absent in the Captain Rush FPS Mode (SMGs fire automatically on trigger pull/hold as they should).
EDIT: I also installed WinUSB drivers via Zadig for Guncon 3 to be recognized by emulator and game.
Update: Found that using the Automatic Cannon as Player 2 in the Helicopter segment early in the Arcade mode works as intended and is fully automatic on trigger hold. The Machine Gun that Player 1 uses during said segment remains problematic (semi-automatic on trigger hold).
The bug seems to occur only with machine guns... weird
Attach a log file
RPCS3.log
Attach capture files for visual issues
No response
System configuration
OS: Windows 11 Home Single Language 64-bit (10.0, Build 22000) (22000.co_release.210604-1628) CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 CPUs), ~3.2GHz GPU: GALAX NVIDIA GTX 1070 8GB (Driver version 522.25) RAM: 16GB RAM
Other details
With the Guncon 3 attached to PC via USB, RPCS3 crashes when exiting Time Crisis 4 normally.Update 2: As of 0.0.26-14604-52b67b46 Alpha, RPCS3 no longer crashes when closing a game with Guncon 3 attached.