RPCS3 / rpcs3

PS3 emulator/debugger
https://rpcs3.net/
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Call of Duty: Black Ops II - Culling/Transparency issue on Menu #13227

Open Asinin3 opened 1 year ago

Asinin3 commented 1 year ago

Quick summary

On the Mission Briefing screen there's a minor graphical issue which is not fixed with any combination of settings. I tried all the depth/color buffer options async and legacy shaders. precise, approximate and accurate zcull, high and low shader quality, strict mode etc etc.

Details

image Real PS3 image

Easy to reproduce, just start a new campaign, skip first cutscene and you will be there.

Attach a log file

RPCS3.log.gz

Attach capture files for visual issues

https://drive.google.com/file/d/1t_L9QogX7vkBBOOTdKB7Mg5w9b0jjma6/view?usp=share_link

System configuration

No response

Other details

No response

LeRutY commented 1 year ago

Also present in gameplay (online mode), gun can obscure scoreboard and possibly other hud elements, just watch this part https://youtu.be/9S-8bqiYOOc?t=22

Asinin3 commented 7 months ago

Still broken in latest master.

redZONErare commented 6 months ago

FPS_ 29 98 _ Vulkan _ 0 0 30-16151 _ Call of Duty®_ Black Ops II  BLUS31011  2_28_2024 1_47_53 AM FPS_ 60 00 _ Vulkan _ 0 0 30-16151 _ Call of Duty®_ Black Ops II  BLUS31011  2_28_2024 1_42_48 AM

I can't reproduce this on my end. Perhaps this is an NVIDIA driver issue? (running an RX 6650 XT)

RPCS3.log.gz