Open ghost opened 1 year ago
have you tried updating the game to the latest version?
Thank you for your answer, last version of Home differs a lot when it comes to server stuff. This specific version is the last to use the flow I know about. I tried to hack the game so it loads file locally, it will still fail at that same point.
Apparently this seems to be the blocking file, the TSS : sceNp TODO: sceNpLookupTitleSmallStorage(transId=16385, data=0x3013a5d0, maxSize=65536, contentLength=0x104301a0, option=*0x0)
Is this still an issue @GitHubProUser67
Yes this is still an issue as of last version of rpcs3.
Dev builds has this disabled on old version which allows the game to continue.
Quick summary
The retail client of "PlayStation Home", cannot got online due to a downloading problem in RPCS3.
The Home Development Kit build in other hands, can.
Details
In the game "Playstation Home", there is an initial network boot with various steps to achieve before going online, one of those, consist of downloading content from what we call a "CDS" server, just after loggin-into PSN.
Problem is, in RPCS3, when downloading any file other than the "eula.xml", will trigger a game error related to downloading issues.
https://user-images.githubusercontent.com/119062794/229333556-e880fea3-9ca9-414a-b457-10a4a4c89a62.mp4
On real PS3 hardware, the retail client would download other CDS files without any issues.
For some reasons, the 1.00.17 Home Development Kit build, doesn't do this error and go online as expected with RPCS3.
Attach a log file
RPCS3.log.gz
Attach capture files for visual issues
No response
System configuration
Operating System - Windows 11
CPU - Intel Core I9 9900K
GPU - Nvidia RTX 3070 (driver - 526.47)
Other details
No response