Open cohaereo opened 1 year ago
Turns out I have the same GPU and I could reproduce it (when not capturing traces). I switched to the NV card after noticing some glitching and realized it doesn't happen on NVIDIA GPUs. NVIDIA cards tend to have a much more simplified interface w.r.t parallelism, so that means I need to actually implement the synchronization2 stuff that I've been putting off.
I get this problem:
On a GeForce 4080.
I attempted to replicate this on the latest RPCS3 version, unfortunately RPCS3 latest version (and the last few) will not compile the PPU modules on my computer, it crashes.
I have to revert to version RPCS3 0.0.27-14845-7081b89e Alpha, compile, and then update, then disable shader caches else it also then crashes.
So here's my experience on GeForce 4080 version RPCS3 0.0.27-14845-7081b89e Alpha Shaders are set to 'low'.
Updating RPCS3 and setting shaders to 'ultra' I get a mess, and also some of the texture issues seen above:
This generally matches my observations:
It seems that the player card issue happens on both AMD and NVIDIA when shader quality is set to either high or ultra, it's fine on low. The issue with the quest icon still happens regardless of shader quality
It seems that the player card issue happens on both AMD and NVIDIA when shader quality is set to either high or ultra, it's fine on low. The issue with the quest icon still happens regardless of shader quality
Correction, player card issue does not appear to happen on NVIDIA 30 and 40 series whatsoever
Quick summary
When interacting with certain UI elements, some flashing textures that look corrupted can appear.
This issue does not appear when using OpenGL, only on Vulkan
Details
This issue is most visible in orbit, where hovering over the player card causes a weird texture to flash over the card
A similar issue is also present in the director, where a corrupted version of the purple quest triangle appears on the Earth node when hovering over planets or other UI elements
Attach a log file
RPCS3.log.gz
Attach capture files for visual issues
This capture should be from the exact moment the texture over the player card appears, it's difficult to take captures of these kinds of issues. https://mega.nz/file/xL4HVSCD#jX75Jbm0MT4cGYbG2zj4jAMlx5Pao4k8SGi-ruZgItI
System configuration
No response
Other details
No response