I encountered a Compiler issue while testing Sniper Ghost Warrior 2
Details
This game suffers from a compiler issue which started happening after rpcs3-v0.0.8-9494-c4a01875
once the shader is compiled it spits out this:
error F {SPU Worker 5} SIG: Thread terminated due to fatal error: Compilation failed
(in file ../rpcs3/Emu/Cell/SPURecompiler.cpp:5789, in function compile)
E SPU: LLVM: Verification failed at 0x22b54:
PHINode should have one entry for each predecessor of its parent basic block!
%phi0x22bd4_r85 = phi <4 x i32> [ %34, %b-0x22b54 ], [ %107, %b-0x22b68 ]
It also happens when trying to reach ingame which makes the game unplayable.
Quick summary
I encountered a Compiler issue while testing Sniper Ghost Warrior 2
Details
This game suffers from a compiler issue which started happening after rpcs3-v0.0.8-9494-c4a01875
once the shader is compiled it spits out this: error F {SPU Worker 5} SIG: Thread terminated due to fatal error: Compilation failed (in file ../rpcs3/Emu/Cell/SPURecompiler.cpp:5789, in function compile) E SPU: LLVM: Verification failed at 0x22b54: PHINode should have one entry for each predecessor of its parent basic block! %phi0x22bd4_r85 = phi <4 x i32> [ %34, %b-0x22b54 ], [ %107, %b-0x22b68 ]
It also happens when trying to reach ingame which makes the game unplayable.
Build with regression
rpcs3-v0.0.8-9494-c4a01875
Attach two log files
RPCS3.log.gz rpcs3-v0.0.8-9492-7f4e546f_linux64.log.gz
Attach capture files for visual issues
No response
System configuration
RPCS3 v0.0.27-14924-5870dad6 Alpha | master | FW 4.88 | 5.15.106-1-MANJARO AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (530.41)
Other details
No response