RPCS3 / rpcs3

PlayStation 3 emulator and debugger
https://rpcs3.net/
GNU General Public License v2.0
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The Darkness Z-fighting #13761

Open Triticum0 opened 1 year ago

Triticum0 commented 1 year ago

Quick summary

I encountered a graphical issue while playing The Darkness

Details

This game suffers from z-fighting on the mirror in Mission 3 Cemetery.

Rpcs3 NPUB90032_screenshot_2023_04_25_14_04_18

Ps3 https://youtu.be/nZcrWmtJJTM?t=359

Attach a log file

RPCS3.log.gz

Attach capture files for visual issues

The Display queue always gets discarded while not empty so might need to create a renderdoc https://drive.google.com/file/d/1BmjukZExtkys5V3YgQpyESzFouRQu6gG/view?usp=sharing

Renderdoc https://drive.google.com/file/d/1R64yLDOLLSwG8yQk-eOxGB79KYwewz8t/view?usp=share_link

System configuration

RPCS3 v0.0.27-14924-5870dad6 Alpha | master | FW 4.88 | 5.15.106-1-MANJARO AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (530.41)

Other details

No response

Realmantik commented 1 year ago

This bug has been present in the game since at least version 0.0.6-8158 on amd and nvidia GPUs.

Asinin3 commented 1 year ago

You should post a save file at the location if you have one.

Triticum0 commented 1 year ago

I don't have a save. it's a demo with no save functionality. Here is a savefile from gamefax (Untested) It is the second level of the game after the first shootout in the graveyard a door takes you down the stairs to the bathroom. https://www.ign.com/wikis/the-darkness/Walkthrough_part_2

Triticum0 commented 10 months ago

Retested and there no change. Using other buffers build (v0.0.30-15912-bc141831)

Note Cpu Bilt Breaks the graphics badly