Closed B1ackDaemon closed 8 years ago
@B1ackDaemon Still an issue?
@tambry , game broken on recent master build, will check, where it's exactly was broken.
В·W {PPU Thread[0x28] (20015360)[0x00a07b2c]} cellFs: cellFsOpen(path=*0x20068ff0, flags=0, fd=*0xd0093b18, arg=*0x0, size=0x0) -> sys_fs_open()
В·W {PPU Thread[0x28] (20015360)[0x00a07b2c]} sys_fs: sys_fs_open(path=*0x20068ff0, flags=0, fd=*0xd0093b18, mode=0, arg=*0x0, size=0x0)
В·W {PPU Thread[0x28] (20015360)[0x00a07b2c]} sys_fs: *** path = '/dev_hdd0/game/NPUB31177/USRDIR/ContentPS3/Art/Menu/Widgets/ListSelect/ListRightArrow.gtf'
В·S {PPU Thread[0x28] (20015360)[0x00a07b0c]} HLE: Last function: cellFsRead (0x4d5ff8e2)
В·! {PPU Thread[0x28] (20015360)[0x00a07b0c]} Registers:
...
В·F {PPU Thread[0x28] (20015360)[0x00a07b0c]} Exception: Unknown Win32 error: 0x3e6.
(in file ..\Utilities\File.cpp:690, in function fs::file::read)
@B1ackDaemon 0x3E6 = ERROR_NOACCESS "Invalid access to memory location."
Interesting that it occurs in a read function. If you're able to consistently reproduce this, then currently it would be a HLE bug. I have removed RSX related tags for now.
Duplicate for #1466 ?
Yep. Closing for now, since the game doesn't work anyways, so the graphics can't be fixed.
Some of textures displays wrong and corrupted, which could be noticed in video below (see log in attachment) http://www.emunewz.net/forum/showthread.php?tid=173875&pid=228782#pid228782