Closed AniLeo closed 7 years ago
@MyaniPT It ain't implemented on PPU Interpreter 2, but it should be fine on Interpreter 1.
Gotcha, with PPU Interpreter 1 it opens the GSFrame and goes (there's already an issue about it so I won't prolong myself)
{PPU Thread[0xc9] (HDD Game setup)[0x002f57d8]} HLE: Last function: cellHddGameCheck (0x9117df20) {PPU Thread[0xc9] (HDD Game setup)[0x002f57d8]} Exception: invalid map<K, T> key Please report this to the developers.
It also happens on GTA V.
PPU Interpreter 1 was broken by @Nekotekina merge
And show this:
{PPU[0x120] Thread ([RAGE] Dependency) [0x00a40ed4]} class std::runtime_error thrown: MFVSCR (in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:182) {PPU[0x6] Thread (main_thread) [0x00a42bf8]} class std::runtime_error thrown: MFVSCR (in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:182)
Original posts: http://www.emunewz.net/forum/showthread.php?tid=156673&pid=231118#pid231118
Precise interpreter has been removed with a TODO to restore it. If someone wishes to do it, it shouldn't be hard to restore all instructions using SAT flag (and MFVSCR as well) from the history and put them into ppu_interpreter_precise "namespace" (actually a struct). It just cannot be copied blindly from the history, it needs accurate porting. I didn't do it myself because most games don't use MFVSCR and I don't care about GTA V.
Also happens on:
(Will fill in more games when I find them)
Tested in https://github.com/RPCS3/rpcs3/commit/74fec275c71eaa4118bdca3eee3068c31f99c8be
{PPU[0x70] Thread ([RAGE] netThreadPool 1) [0x00b6bb34]} class std::runtime_error thrown: MFVSCR
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:272)
{PPU[0x2] Thread (main_thread) [0x0001b358]} class std::runtime_error thrown: MFVSCR
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:272)
Updated with current known list of affected games
Fixed by https://github.com/RPCS3/rpcs3/pull/2289 . Tested with Tori-Emaki
It's still not implemented but not crashing games anymore and already added to the roadmap so those listed above should be good to progress a little further
MFVSCR instruction missing
F {PPU[0x70000000] Thread (main_thread) [0x0025e2cc]} class std::logic_error thrown: MFVSCR instruction at 0x25e2cc (NPEA00007)
List of games affected: