Closed LasagnaPie closed 6 months ago
This problem is worst in Ratchet & Clank Crack in Time, half the screen is covered in black transparent squares.
ps. this happens in Resistance Fall of Man
This problem is worst in Ratchet & Clank Crack in Time, half the screen is covered in black transparent squares.
ps. this happens in Resistance Fall of Man
no issues here. you sure you have everything set up correctly. may be an RDNA3 issue i have the 6700XT
Your settings are bad, reset them back to default and test again
Your settings are bad, reset them back to default and test again
Makes no difference
Need new log and screenshot with the default settings
Definitely RDNA3 specific. In case of hw-specific problems the first thing to try is actually strict rendering mode. However, knowing this engine I would also recommend to try default settings + MSAA disabled to rule out insomniac upscaling problems if present.
Still no fix with the latest version, i tried OpenGL and strict rendering mode, what is this black transparent square?
Can you upload a log using the latest RPCS3 version for either a Vulkan or OpenGL run, as well as a screenshot from the bug in OpenGL?
Using only the default settings + settings listed in the wiki page for the game
Also, in case someone out there has RDNA3 and Linux, it would be helpful to know if this bug also happens in RADV (I'm guessing not)
As suggested in the other RDNA3 issue, can you try the "high precision Z buffer" option with OpenGL to see if it's the same issue?
Right now we need:
I noticed the same issue in Gran Turismo 6, but only when the game is running in windowed mode (like the screenshots above). Running the game in fullscreen doesn't show any artifacts on my 7800 XT. Can confirm that, at least on GT6, it doesn't happen in RADV on Linux (even in windowed mode).
hello! I just wanted to say that I haven't been able to replicate the problem...I don't know if they've already fixed it? I have rx 7900 xtx, but my cpu is an intel 9900k
Can you upload a log file to see more system details? Also need confirmation from original reporter
Can you upload a log file to see more system details? Also need confirmation from original reporter
The latest RPCS3 and AMD Drivers (Resolution Scale @ 300% 3840x2160)
Vulkan
OpenGL
There is a similar problem in metal gear 4 that I mentioned above kd 11... that solution must be from amd drivers?
Ratchet & Clank Future : A Crack in Time (Resolution Scale @ 300% 3840x2160)
Vulkan
OpenGL
This might be worth noting, but that corruption in Crack in Time starts at the bottom on the 1920th pixel (half of 3820)
Ratchet & Clank Future : A Crack in Time (Resolution Scale @ 100% 1280x720)
Same at native resolution on the 640th pixel.
Ratchet & Clank Future : A Crack in Time (Resolution Scale @ 800% 10240x5760)
are black squares a visualization of the stencil buffer?
AMD is aware of the RDNA3 driver issue. Use OpenGL for now if you can until they release a fix.
After seeing LasagnaPie's reports, I went back into GT6 to investigate a bit the problem I noticed. In a race menu, this is what I'm getting with Vulkan while in windowed mode:
And this is how it looks in OpenGL:
Pressing Alt + Enter to go in fullscreen mode in my case makes the graphical artifact to go away. I took 2 RSX captures, one when the game was in fullscreen and the other when in windowed. Remove the final .zip extension before extracting the archives, I had to add it to upload files directly to Github.
GT6 Fullscreen (normal): Fullscreen_BCES01893_20240206224543_capture.rrc.zip.001.zip Fullscreen_BCES01893_20240206224543_capture.rrc.zip.002.zip
GT6 Windowed (graphical artifacts): Windowed_BCES01893_20240206224841_capture.rrc.zip.001.zip Windowed_BCES01893_20240206224841_capture.rrc.zip.002.zip
I have a RX 7800 XT, GT6 was running with 300% resolution scale (from 720p). This only happens in Windows as I don't remember seeing anything similar in Linux. I'm also getting driver timeouts with PCSX2 with the Windows + Vulkan combo that seem to be RDNA3 specific... Guess there's something weird going on with the AMD Windows driver on the RX 7000 series.
I can confirm i have the same problem on the Rog Ally. I tried with the latest OEM drivers and latest AMD drivers 24.1.1. With open GL there are no black boxes, but the games look blurry every time there is a collectible (the collectible is in focus and every thing else is out of focus)
On the steam deck with vulkan renderer it looks fine.
The latest AMD Driver 24.2.1 fixes this issue. https://www.amd.com/en/support/kb/release-notes/rn-rad-win-24-2-1
The latest AMD Driver 24.2.1 fixes this issue. https://www.amd.com/en/support/kb/release-notes/rn-rad-win-24-2-1
Yup, can confirm also in GT6.
Closing as fixed by AMD.
Added this to the documentation at https://github.com/RPCS3/rpcs3/wiki/Graphics-Driver-Issues for historical purposes.
Quick summary
Black squares covers half the screen when using the Weapon Shop or Armor shop./
Details
Black squares covers half the screen when using the Weapon Shop or Armor shop, the larger the window the more it covers the screen. I tried deleting the cache and using the default configurations
Attach a log file
RPCS3.log.gz
Attach capture files for visual issues
No response
System configuration
Ryzen 7800X3D Radeon 7900 XTX Windows 11
Other details
No response