Open Triticum0 opened 7 months ago
This game suffers from vertex explosions on the ground
Battle Los Angeles [NPEB00544].gz
https://drive.google.com/file/d/1qrC1MVv0DzsPfXvCpEHcgGF4T3OAxIJM/view?usp=sharing
RPCS3 v0.0.29-15780-c245637c Alpha | master | FW 4.88 |Windows 10 AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (536.23)
No response
Does shader precision ultra help here?
I tested with shader precision ultra and it made no difference. RPCS3.log.gz
Quick summary
This game suffers from vertex explosions on the ground
Details
Attach a log file
Battle Los Angeles [NPEB00544].gz
Attach capture files for visual issues
https://drive.google.com/file/d/1qrC1MVv0DzsPfXvCpEHcgGF4T3OAxIJM/view?usp=sharing
System configuration
RPCS3 v0.0.29-15780-c245637c Alpha | master | FW 4.88 |Windows 10 AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (536.23)
Other details
No response