Cubemaps (or shiny/specular/reflective/phong highlights?) in later Ratchet & Clank games appear incorrectly, sometimes split in half and/or having a sharp edge.
Details
Affects at least Ratchet & Clank (Future): A Crack in Time, R&C: All 4 One, R&C: QForce/Full Frontal Assault, and R&C: Nexus/Into the Nexus. The screenshots, RSX captures, and save data are from R&C: Nexus/Into the Nexus.
This seems to happen regardless of settings (with the default settings, with the wiki settings (Read Color Buffers), with all read/write colour/depth buffers enabled, with strict rendering mode, with any ZCULL accuracy, with any RSX FIFO accuracy, and with CPU blit emulation).
It feels like if the different sides of a cubemap are rotated/mirrored/flipped incorrectly.
RPCS3
PS3
Here, it's most obvious on the green character's suit, but about half of the surfaces in this scene are affected
Here, it's very noticeable on the glass spheres on the trees, but it also affects the spaceship and some background elements
Quick summary
Cubemaps (or shiny/specular/reflective/phong highlights?) in later Ratchet & Clank games appear incorrectly, sometimes split in half and/or having a sharp edge.
Details
Affects at least Ratchet & Clank (Future): A Crack in Time, R&C: All 4 One, R&C: QForce/Full Frontal Assault, and R&C: Nexus/Into the Nexus. The screenshots, RSX captures, and save data are from R&C: Nexus/Into the Nexus.
This seems to happen regardless of settings (with the default settings, with the wiki settings (Read Color Buffers), with all read/write colour/depth buffers enabled, with strict rendering mode, with any ZCULL accuracy, with any RSX FIFO accuracy, and with CPU blit emulation).
It feels like if the different sides of a cubemap are rotated/mirrored/flipped incorrectly.
Here, it's most obvious on the green character's suit,
but about half of the surfaces in this scene are affected
Here, it's very noticeable on the glass spheres on the trees,
but it also affects the spaceship and some background elements
Attach a log file
[RPCS3.log.gz]
Attach capture files for visual issues
RSX capture 1: [NPEA00457_20240411142454_capture.rrc.gz] RSX capture 2: [Google Drive link - Too big for GitHub] Save data (R&C: Nexus): [NPEA00457_SAVE_0.zip] - The save starts in the "RSX capture 2" area. Move a little forwards and to the right to find a teleporter to the "RSX capture 1" area.
System configuration
Operating system: Windows 10, 64-bit CPU: Intel Core i9-9900K @ 3.60 GHz GPU: NVIDIA GeForce RTX 2080 Ti (Driver v552.12)
Other details
No response