RPCS3 / rpcs3

PS3 emulator/debugger
https://rpcs3.net/
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[Tracking Issue] Ratchet & Clank Series #15507

Open segevfiner opened 1 month ago

segevfiner commented 1 month ago

Open

Fixed

Opened this since I really want to play those games in pristine condition, and I'm already monitoring the issues for progress, since others might find this list helpful. If you rather this be placed somewhere else or not at all, let me know.

Hamtaro30214 commented 3 weeks ago

1. Bugged swingshot on infinite fps

When frametime is set to infinite (higher than PS3 Native) Ratchet's ability to swing is circumscribed. The momentum speed is too slow to reach platform in Vorselon's Warship.

https://github.com/RPCS3/rpcs3/assets/63920067/083f94f2-66c1-4114-bfec-d84cfdf8171f

Situation gets fixed after limiting fps for example to 60.

https://github.com/RPCS3/rpcs3/assets/63920067/bba614de-6269-4325-ab48-a0fca8da1413

2. Falling underground after using deploying weapons

Equipping Tesla Spikes and firing it cause Ratchet to fall under the floor. The player can't move or change the weapon and is forced to load a save. This can also happen while using CryoMine Glove, Groovitron and it happend to me once after summoning Mr. Zurkon.

SPU Decoder set to Interpreter (static) seems to be free from this occurrence

https://github.com/RPCS3/rpcs3/assets/63920067/d53eaa5c-4a14-43f3-9944-d972f01fe3b1

Other issues:

Fixes from the last two years::

Settings OS: Windows 11 CPU: i5-12400F GPU: RTX 4070 RPCS3: 0.0.32-16430-04d6ff27 Alpha | master Game version: BCES00511 v.01.20 Zrzut ekranu 2024-05-08 185653 Zrzut ekranu 2024-05-08 185719 Zrzut ekranu 2024-05-08 185838

segevfiner commented 3 weeks ago

I think it might be best to submit those as new issues, this is a tracking issue just for keeping track of the others. So there is a better chance of the maintainers seeing them. Though a maintainer might say otherwise.

I think unlocked FPS bugs are known though and it is simply the game that doesn't support that, and I'm not sure RPCS3 has GameDB still feature to automatically set such settings required for each game and they are documented in the wiki for now

JimScript commented 2 weeks ago

I'm really hoping that the water glitch gets fixed, as it's really obvious and probably the most widespread graphical issue for the Insomniac engine, as in it's in all the Ratchet & Clank games and most of the Resistance games. Although knowing how much the engine changed over the years, I have to wonder if it's secretly multiple underlying issues across these games. Maybe, maybe not, it seems like it could be how the emulator loads in the procedural textures for the shader, at least that what I got from reading an article saying how Insomniac did some funky things to get their noise textures in.