RPCS3 / rpcs3

PS3 emulator/debugger
https://rpcs3.net/
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Metal Gear Solid V: The Phantom Pain - BLES02102 - Sometimes the rpcs3 freezing at the end of 'Building SPU cache' #15533

Open visious25 opened 2 weeks ago

visious25 commented 2 weeks ago

Quick summary

Hi, sometimes the rpcs3 freezing at the end of 'Building SPU cache'. Also the graphics looks horrible especially at night., the screen in game at night getting green.

Details

No response

Attach a log file

RPCS3.log

Attach capture files for visual issues

No response

System configuration

OS: Arch Linux x86_64 Kernel: 6.8.7-zen1-2-zen CPU: Intel i7-8750H GPU: NVIDIA GeForce GTX 1050 Ti Nvidia driver: 550.78

Other details

No response

AniLeo commented 2 weeks ago

Any graphical issues should not go in the same ticket as SPU compilation failure.

There are several settings in the log that are not defaults nor the settings in the RPCS3 Wiki page for the game without any explanation to why they're needed for the game to work. Needs retest with only the required settings.

Another thing to note that could be related: this is a rpcs3-git build, which is fine as it's supported, but results could differ in the AppImage.

visious25 commented 2 weeks ago

Any graphical issues should not go in the same ticket as SPU compilation failure.

SPU compilation failure.is really annoying.

There are several settings in the log that are not defaults nor the settings in the RPCS3 Wiki page for the game without any explanation to why they're needed for the game to work. Needs retest with only the required settings.

Basically I'm testting the settings in the RPCS3, I'm not sure which are the best settings for this game

Another thing to note that could be related: this is a rpcs3-git build, which is fine as it's supported, but results could differ in the AppImage.

If you want I can use AppImage, it would be easier to you to get the results.

If there something than I can do for you, feel free and please tell me.

Abuseware commented 2 weeks ago

I have exact same issue (except in my case game always hangs after PPU + SPU recompilation), running with stock config on ArchLinux, no mater what version I'm using (latest AppImage, Flatpak, AUR), game looks up for pathes like /dev_bdvd/PS3_GAME/USRDIR/dev_bdvd/PS3_GAME/USRDIR/ which are malformed imo. Tried with game in versions from 1.0 to 1.11, nothing changes.

Also tried NSP version with same results

visious25 commented 1 week ago

To avoid green screen in dark places, leave this setting to default: Configuration > GPU > Resolution Scale (Disable Strict Mode) > 100% (1280x720) (Default) That worked for me.