Open valters-tomsons opened 6 months ago
Cannot reproduce on mesa-git (24.2.0-devel)
I was wrong earlier, this does not seem to happen when starting a new game. Will try to reproduce from a new game & upload a save game.
I lost my previous save game, which used to crash instantly. It's still reproducible in the Prologue, but it takes up to 10 minutes for the crash to happen.
I've had two crashes with the save below, one happened less than a minute after loading (literally moving 5 meters from the spawn point, seems random tho), the second one took around 5 minutes of playing (see update below).
Update: It appears that there's a spot where it always crashes, it takes a minute to get there, though. Video: https://www.youtube.com/watch?v=70fXY7rnM_w
Just tested with mesa-tkg-git
(24.2.0_devel.189413.eebc4ec264e-1). It does not seem to crash at that specific place anymore, but continuing to play, it still crashes after ~5 minutes.
Edit:
Here's a save game to easily reproduce the issue. Just load it and run down the mountain, it should crash shortly before you reach the bridge.
Edit 2: This save should crash on load with both versions: NPEB01352-00.tar.gz
Quick summary
Trying to run the game with OpenGL renderer causes a segfault shortly after loading a save game. Does not happen on Vulkan.
Details
I've been seeing this issue since December 2023, on various RPCS3/Mesa/kernel versions released since then.
Attach a log file
RPCS3.log
Attach capture files for visual issues
No response
System configuration
CPU: Ryzen 7 5800X GPU: Radeon RX 6700 / Mesa
24.0.6-2
OS: Arch Linux6.8.9
DE: KDE Plasma 6 (Wayland)Other details
No response