The game seems to exhibit graphical issue and crashing when trying to use the fast forward feature
Details
The game crashed with:
F {RSX [0x00c46f4]} SIG: Thread terminated due to fatal error: Verification failed (in file /rpcs3/rpcs3/Emu/RSX/VK/VKTextureCache.cpp:963[:3], in function virtual cached_texture_section *vk::texture_cache::create_new_texture(vk::command_buffer &, const utils::address_range &, u16, u16, u16, u16, u32, u32, rsx::texture_upload_context, rsx::texture_dimension_extended, bool, rsx::component_order, rsx::flags32_t))
The game also has graphical issues with flickering character models and red lines on missing textures if they fail to render. seem to show an error on the log when it happens :E RSX: Excluded region overlaps with flushed surface! x8
Quick summary
The game seems to exhibit graphical issue and crashing when trying to use the fast forward feature
Details
The game crashed with:
F {RSX [0x00c46f4]} SIG: Thread terminated due to fatal error: Verification failed (in file /rpcs3/rpcs3/Emu/RSX/VK/VKTextureCache.cpp:963[:3], in function virtual cached_texture_section *vk::texture_cache::create_new_texture(vk::command_buffer &, const utils::address_range &, u16, u16, u16, u16, u32, u32, rsx::texture_upload_context, rsx::texture_dimension_extended, bool, rsx::component_order, rsx::flags32_t))
The game also has graphical issues with flickering character models and red lines on missing textures if they fail to render. seem to show an error on the log when it happens :E RSX: Excluded region overlaps with flushed surface! x8
https://github.com/RPCS3/rpcs3/assets/71127352/ab148e72-62f8-4d6d-999f-4cd7ffd1eb5d
https://github.com/RPCS3/rpcs3/assets/71127352/7900b013-4ab4-4b52-bb46-328f8199982f
Attach a log file
RPCS3.log.gz
Attach capture files for visual issues
No response
System configuration
RPCS3 v0.0.32-16570-ac5d9070 Alpha | master | FW 4.89| MANJARO 5.15.131-1 AMD Ryzen 7 5700X | 16 Threads | 15.55 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (535.104)
Other details
No response