Open gamrXerus opened 1 month ago
If you look on the rpcs3 compatibility page it shows that Black Ops 2 is currently in the "in-game phase". In-game phase means Games that either can't be finished, have serious glitches, or have insufficient performance. Therefore, this game has too many issues to pinpoint your problem and it will not be playable anytime soon.
Changing the setting SPU Block Size from "Mega" to "Safe" allowed me to get in game with the latest version of rpcs3. Apparently newer builds need more safe settings in order for Call of Duty to work.
Still an issue?
Still an issue?
Yes it is. I just tested the latest rpcs3 appimage (v0.0.32-16874) and deleted my cache folder manually this time( /home/username/.cache/rpcs3/). Then I ran the game using Mega and Safe. It still does not work with Mega unfortunately.
Quick summary
Ever since PR#15429 Call of Duty Black Ops 2 gets stuck on Compiling PPU Modules. If I restart the emulator to bypass it, the game wont get past the dolby logo.
Details
No response
Build with regression
PR #15429
Attach two log files
Black Ops 2 working: version 0.0.32-16500 RPCS3.log Black Ops 2 working: version 0.0.32-16500 RPCS3.log.gz Black Ops 2 not working: version 0.0.32-16505 RPCS3.log Black Ops 2 not working: version 0.0.32-16505 RPCS3.log.gz Black Ops 2 master: version 16746: RPCS3.log Black Ops 2 master: version 16746: RPCS3.log.gz
Attach capture files for visual issues
No response
System configuration
Operating System: Fedora 40 (KDE Plasma) CPU: Intel i9 11900K GPU: AMD Radeon RX 6800 Driver: Mesa 24.1.5
Other details
No response