Open AniLeo opened 3 weeks ago
I can reproduce the corruption issue consistently on my x64 laptop while booting NieR Replicant with OpenGL, and removing all the caches or changing any settings besides the Renderer doesn't allow it to boot contrary to my aarch64 system
Booting it with Vulkan works fine
edit: Different crashes, I'll focus this ticket on the arm64 system one.
Reported this issue at mesa, since the backtrace shows a crash inside v3d https://gitlab.freedesktop.org/mesa/mesa/-/issues/11823
Fixed by https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30986 (pending merge)
Booting certain applications or games a second time on GL requires the shader cache to be removed before boot, otherwise there's always an rsx::thread corruption crash at boot
Backtrace
List of known affected applications/games
System information
RPCS3 v0.0.32-16881 Manjaro Linux arm64 Mesa 24.1.6 (V3D 7.1.7)