Opengl rendering works very strangely. There are traces after transitions. Lots of dark parts, etc. Write Color Buffers does not help.
Details
Very strange artifacts appear. Like traces of transitions. In general, the whole graphic looks strange. Lots of blackouts, no textures, etc.
The interesting thing is that Sonic Unleashed had the same problem about a month ago.
Of course, I can point to the problem of my own video card, but if possible, it would be great to improve the situation.
Emulators I used to play on: Cemu (WiiU emulator. No graphical artifacts) PCSX2 (PS2 emulator. Works great).
I also work in unity, and there the graphics work without any problems in the editor.
Quick summary
Opengl rendering works very strangely. There are traces after transitions. Lots of dark parts, etc. Write Color Buffers does not help.
Details
Very strange artifacts appear. Like traces of transitions. In general, the whole graphic looks strange. Lots of blackouts, no textures, etc.
The interesting thing is that Sonic Unleashed had the same problem about a month ago. Of course, I can point to the problem of my own video card, but if possible, it would be great to improve the situation. Emulators I used to play on: Cemu (WiiU emulator. No graphical artifacts) PCSX2 (PS2 emulator. Works great). I also work in unity, and there the graphics work without any problems in the editor.
Attach a log file
logs.zip
Attach capture files for visual issues
No response
System configuration
CPU: Intel Core i5-2400s GPU: AMD Radeon HD 6750M RAM: 8GB OS: Windows PC: iMac 2011 21.5
Other details
No response