RPCS3 / rpcs3

PlayStation 3 emulator and debugger
https://rpcs3.net/
GNU General Public License v2.0
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[Issue] The application “RPCS3.app” can’t be opened #16329

Closed dralism closed 6 days ago

dralism commented 1 week ago

Quick summary

RPCS3 0.0.34-17118 on Macbook Air M1 won't work at all as if it is not native to ARM

Details

Hi Thanks for your effort of development RPCS3 0.0.34-17118 on Macbook Air M1 won't work at all as if it is not native to ARM The application “RPCS3.app” can’t be opened image

Please note that all .dmg version work fine ... but non of the .7z version works since 0.0.30 across to current version nothing work for me .... any idea please

Regards

Attach a log file

NA

Attach capture files for visual issues

No response

System configuration

Macbook Air 2020 M1 RAM 8GB SSD 512 GB

Other details

No response

schm1dtmac commented 1 week ago

The latest arm64 build from here works perfectly fine on my M2 MacBook Air running macOS 15: https://github.com/RPCS3/rpcs3-binaries-mac-arm64/releases/tag/build-cc86e01df98ca84276f6cec97e1fb37fda1eb568 , seems like either you're trying to run Intel builds without installing Rosetta 2 or you're trying to run the ARM64 builds but your system is misconfigured somehow.

dralism commented 1 week ago

Thanks a lot .... unfortunately same issue "The application “RPCS3.app” can’t be opened"

shinra-electric commented 1 week ago

If you are on macOOS 15 Sequoia, you may need to authorise it. InSystem Settings --> Privacy and Security, scroll down to the bottom, and it should show any apps that it has stopped from opening. After allowing it once, it shouldn't happen again.

dralism commented 1 week ago

Thanks Shinra actually I am aware of this .... the problem is macOS can not even execute the app as if you are trying an x86_64 app on an arm64 system .... or trying an arm64 or x86_64 system I am pretty sure that I am using the latest 0.0.34 build of RPCS3 for arm64 and my system is arm64 given Apple M1 chip ... and yes I am on Sequoia Regards

shinra-electric commented 1 week ago

Thanks Shinra actually I am aware of this .... the problem is macOS can not even execute the app as if you are trying an x86_64 app on an arm64 system .... or trying an arm64 or x86_64 system I am pretty sure that I am using the latest 0.0.34 build of RPCS3 for arm64 and my system is arm64 given Apple M1 chip ... and yes I am on Sequoia Regards

As schm1dtmac mentioned, make sure you are getting the Arm build, which hasn't been officially announced yet. The official builds from the website are still x86.

The Arm builds can be downloaded from here. These builds work fine for me.

dralism commented 1 week ago

Thanks Yep I am using the exact same built that schm1dtmac mentioned https://github.com/RPCS3/rpcs3-binaries-mac-arm64/releases/tag/build-cc86e01df98ca84276f6cec97e1fb37fda1eb568

Still no luck I am greated by double error messages, see below

image

Regards

shinra-electric commented 1 week ago

Hmm, that's bizarre. Do you get the same thing when trying the x86 build?

shinra-electric commented 1 week ago

Ah! I think I was able to replicate something similar...

Screenshot 2024-11-18 at 23 37 05

I normally use The Unarchiver instead of the macOS built-in Archive Utility.

I just tried decompressing the 7z file with Archive Utility, and it didn't work.

Can you give The Unarchiver a go?

dralism commented 1 week ago

Yep really strange .... yes I got the same with the x86 builds since the 0.0.30 when moved to .7z package Older builds like 0.0.29 as dmg package works fine Thanks

dralism commented 1 week ago

Thanks a lot .... it works like a charm .... I was using WinZIP seems not very accurate to unzip .7z ... I followed your advice and it works..... many thanks indeed