Closed Nezarn closed 7 years ago
Dreamy Theater 1 is the same https://www.dropbox.com/s/40biumwof99lgfl/dreamy%20theater1.zip?dl=0
It should be the same missing vertex texture support (the log shows same error as the gcm sample) https://github.com/RPCS3/rpcs3/issues/1842
In summary,
DX12
{rsx::thread} RSX: VS build failed:D:\rpcs3\VertexProgram.hlsl(136,11-38): error X3037: constructors only defined for numeric base types
GL
{rsx::thread} class gl::glsl::compilation_exception thrown: compilation failed: '0(48) : error C7623: implicit narrowing of type from "vec4" to "float"
Vulkan
{rsx::thread} RSX: Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. ERROR: 0:71: 'vtex0' : undeclared identifier ERROR: 0:71: 'texture' : no matching overloaded function found ERROR: 2 compilation errors. No code generated.
OGL vtexture fetch swizzle issue has been reported here: https://github.com/RPCS3/rpcs3/issues/1899.
I would test out Dreamy Theater and report on the bug, but whenever I try to launch it, it gives me an std_trap error.
@Bryceless you need to use libresc + librtc + libspurs_jq + libsre. Also theres nothing else to report, since its still not working.
Thanks for the info Nezarn! I tried it out, and it remedied the std_trap error, but there is a CELL_GAME_ERROR_FAILURE. As of right now, the game is unplayable and won't boot up completely.
@Bryceless if you use NULL renderer, it will. (if you read my opening comment, you would've know.) If its still not booting up, then your backup copy is bad.
@Nezarn I managed to download DT 2nd (Instead of Extend), and it is throwing me the "Failed to compile Shader" error.
@Bryceless rpcs3 doesn't support piracy. (also its the same with all 3 game)
log+shaders with reverted ogl renderer: https://www.dropbox.com/s/otstfa0qq35qljf/rpcs3_DT_oldogl.zip?dl=0
@Nezarn What I meant to say is that I used PSX Download Helper to download a legitimate copy from my PSN account.
Anyways, you are correct that the NULL renderer make the game boot.
Common decompiler is missing some minor fixes to enable vertex textures. Its not implemented atm for any backend.
Now that GL and vulkan share decompiler, I think I can start work on vertex textures. Hopefully i'll be done with this soon.
I managed to get to the title screen, but other than that, I have nothing to report on.
The logo and title runs at nearly full speed using an AMD Athlon X4 860K and a GTX 750ti, but dips down to 25 - 45FPS when at the main menu. It could just be my CPU that is causing the framerate issues, so I plan on upgrading to an Intel i5 or i7 pretty soon.
@raven02 can you remove ogl and vulkan label? (since this only true for DX12 only now, since theres no vertex texture support there yet)
https://github.com/kd-11/rpcs3/commit/7f4a20e8e4cb9f229529b44d63353a429fa92c2c implements vertex textures partially, but I kept messing up the resource binding due to the way the backend has been optimized, so no texture is actually bound to the vertex shader. This means the game still wont run. Hopefully someone will reimplement it or finish it.
I've noticed that on the latest build, when trying to load up a PV in Dreamy Theater 2nd, it throws the Vertex Issue, but when at the main menu it works perfectly fine.
Both 2nd and Extend are working fine on latest master. (with ogl and vulkan, and by fine, i mean they can run, and i already opened an issue for the graphical bug)
Seems like the issue here was fixed, the games are going ingame, will now close the issue
Shaders+Logs: https://www.dropbox.com/s/cgmbuymbmid1mf9/dreamy%20theater.zip?dl=0
Note: Game can boot with Null renderer (i hear the SEGA logo), also opengl doesn't work either but since that is WIP and i guess still missing some stuff
(so i didn't upload logs regarding OGL)OGL shader and logs: https://www.dropbox.com/s/wfl3mrv2a5mh88e/rpcs3.zip?dl=0