Closed dbz400 closed 7 years ago
on Project Diva F , sometime it will get this error on PPU Recompiler
{PPU[0x388] Thread (2598e5c0)} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK {PPU[0x388] Thread (2598e5c0)} sys_process: Process finished
and
{PPU[0x5] Thread (main_thread) [0x006cc1b0]} struct vm::access_violation thrown: Access violation reading address 0x746c5ffc {PPU[0x5] Thread (main_thread) [0x006cc1b0]} struct vm::access_violation thrown: Access violation reading address 0x1a0
@raven02 @Nekotekina
*All these games work in PPU Interpreter [Fast]
LLVM: Symbol requested __chkstk -> 0x00007ff96a7c9a00
Log: https://gist.github.com/SakataGintokiYT/c3265816cea410c0b0365b12c7da8f52 LLVM.Log : https://mega.nz/#!4AwAzaoa!hBlmGYRX1OtI6_Lj20Hiybq4h3Dap9MkLqltnXLDJHg
LLVM: Symbol requested __chkstk -> 0x00007ff96a7c9a00
Log: https://gist.github.com/SakataGintokiYT/57d4d0e32f4e8c4f35fac4f7757301f0 LLVM.Log : https://mega.nz/#!sF40AIbD!gT3IX0Sx_0s9yjoriaeV3D15QbpJcoXG5oP0trwfHNA
LLVM: Symbol requested __chkstk -> 0x00007ff96a7c9a00
Log: https://gist.github.com/SakataGintokiYT/f98d7d22dcc7be3e9c7e6d4ca6ae0a4b LLVM.Log : https://mega.nz/#!4QIyCLoS!nQ7Oo5WfOS7wOD9wtVjps7BrYUnXgqyxSNLRVOJcpjM
LLVM: Linkage failed for lswi LLVM: Linkage failed for stswi LLVM: Symbol requested __chkstk -> 0x00007ff96a7c9a00
Log: https://gist.github.com/SakataGintokiYT/52ff96d10c04400e4128648f91ffc788 LLVM.Log : https://mega.nz/#!EZgyRKBT!nYxS294eFQ6xxrk5le8aCTCREBepK1Cyjqub7-_rCco
Thanks. @SakataGintokiYT RPCS3.log is enough atm, LLVM.log is unnecessary
King of Fighters XIII has the same issues as the other games mentioned above
{PPU[0x104] Thread (200baad0)} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK {PPU[0x104] Thread (200baad0)} sys_process: Process finished
Project Diva F
Some old homebrews are pure mess, it's hard to analyse them. For example, Free Heroes 2 or Freedroid Classic.
Update: added support for them in #1918
@Nekotekina Are these implemented? (i get this in the log with LLVM)
·E PPU: [0x0062e734] 0x0062e764: Error: MTFSF ·E PPU: [0x0062e770] 0x0062e770: Error: MFFS
I get them as warning with interpreter:
·W {PPU[0x5] Thread (main_thread) [0x0062e770]} PPU: MFFS ·W {PPU[0x5] Thread (main_thread) [0x0062e764]} PPU: MTFSF
All games crash for me after loading with this error:
I tried with ARKEDO 01 (seems to work for everybody) and many other games. My CPU is Intel i7-6700HQ (I think all i7s support SSSE3).
Here is the log for ARKEDO 01: RPCS3.txt
@PZerua same thing happens, every game that I run with LLVM shows this fatal error :/ and then the emulator crashes ( stopped working )
@PZerua your CPU does support SSSE3 , so does mine ( Celeron G1820 ) but still getting same error, I can use LLVM on earlier builds where rpcs3 doesn't compile before launch
Problem can't solve in the latest build , PPU LLVM Recompiler is having issue ( sometimes) , but PPU Interpreter 2 is normally , no issue
Running latest build ( 5f15c66 ) on win7 x64
When trying to boot Katamari Forever (BLUS30336), PPU LLVM Recompiler stalls rpcs3 for several minutes. When trying to close the window, rpcs3 then stalls indefinitely and proceeds to very quickly consume all of my RAM (I have 18 gigs). This does not happen with the two interpreter options.
@Nekotekina LLVM 3.9 ready to merge ? https://github.com/Zangetsu38/rpcs3/tree/llvm39
Last time I tested LLVM 3.9 it had absolutely terrible memory consumption or even a leak, an order of magnitude worse than current 3.8. Need to test.
Silent Hill: Homecoming
[Allow UE3 games to startup]-- [ b167b708 ]
@Nekotekina
*Screenshots from Rpcs3
.E PPU: [0x0039b978] 0x0039b9a8: Error: MTFSF
·E PPU: [0x0039bc08] 0x0039bc08: Error: MFFS
·E LLVM: Linkage failed for __stswi
·E LLVM: Symbol requested __chkstk -> 0x00007ffc68719a00
·E LLVM: Linkage failed for __lswi
·F {PPU[0x70000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Null function
(in file C:\rpcs3\Utilities\JIT.cpp:86)]
*[Log](https://gist.github.com/SakataGintokiYT/99d4ae3b550bb6fb8da611b72700ed85)**
Test
Tested with latest build . House of Dead 3 fail to boot up in LLVM (Interpreter fast is ok)
F {PPU[0x1000000] Thread (main_thread) [0x003b64e4]} class std::runtime_error thrown: Unreachable! (0x2c8cb4)
Tested with latest build . Dragon Ball Raging Blast fail to boot up in LLVM (Interpreter fast is ok)
F {PPU[0x100000c] Thread (sp_job_server thread) [0x0051a110]} struct vm::access_violation thrown: Access violation writing address 0x0
The Awakened Fate: Ultimatum hangs before 'Now Loading" and cannot proceed using LLVM while interpreter fast can proceed in-game.
Don't know if this helps, but when I used LLVM on House of the Dead 3, it froze at the same point as above, RPCS3 also consumed a lot of RAM in the process, approximately 9.5GB total before other programs on my computer started crashing.
Silent Hill Homecoming still throws an error.
F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Null function
(in file C:\rpcs3\Utilities\JIT.cpp:77)
Malicious [NPUA80797] gets to the adjust screen with interpreter as known. In LLVM it does not get this far. Instead I get this:
F {PPU[0x1000000] Thread (main_thread) [0x00054c88]} class std::runtime_error thrown: Unregistered PPU function [0x00054c88]
edit:
now it is:
F {PPU[0x1000000] Thread (main_thread) [0x004f2540]} class std::runtime_error thrown: Unregistered PPU function [0x004f2540]
LLVM DQB
F {PPU[0x1000000] Thread (main_thread) [0x004b9bcc]} MEM: Access violation writing location 0xe329f6a8
Silent Hill: Homecoming
same old result
E {PPU[0x1000000] Thread (main_thread)} PPU: [0x00030a60] 0x00030a64: Error: Unknown/illegal opcode 0x00000000 E {PPU[0x1000000] Thread (main_thread)} LLVM: Linkage failed: __stswi E {PPU[0x1000000] Thread (main_thread)} LLVM: Linkage failed: __lswi
E {PPU[0x1000000] Thread (main_thread)} PPU: [0x0039b978] 0x0039b9a8: Error: MTFSF E {PPU[0x1000000] Thread (main_thread)} PPU: [0x0039bc08] 0x0039bc08: Error: MFFS
E {PPU[0x1000000] Thread (main_thread) [0x00010230]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH E {PPU[0x1000000] Thread (main_thread) [0x00010230]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Null function (in file C:\rpcs3\Utilities\JIT.cpp:77)
Dragon ball Raging Blast
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: JIT initialized (znver1) S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-10200-CAF4E8008C584705.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-CEFC8-4CE1D9D82A609BFA.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-137520-D17C278F1C2A5445.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-1C3460-0C45F3D6CE8004FE.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-242C00-8BADF7B7D8856008.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-2C81D8-B02484BEBFAD70CE.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-360DB8-EFD87E88D5816DAB.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-3E9658-5697C1A8883586BC.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-4554C0-5FF9A99ACBDCEE15.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-4CD088-7656756BBC7D2C28.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-523330-2A71E053C49CF008.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-58B180-3889F5899A2504BE.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-libfiber.sprx-620E30D3DCB3CDA1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-libl10n.sprx-4FE68991EAFCB1B9.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-librtc.sprx-CF7E15E891D42AE3.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded executable: v1-libsre.sprx-B9A49A56961D104A.obj U {PPU[0x1000000] Thread (main_thread) [0x00010230]} sysPrxForUser TODO: _sys_process_atexitspawn() U {PPU[0x1000000] Thread (main_thread) [0x00010230]} sysPrxForUser TODO: _sys_process_at_Exitspawn S {Audio Thread} XAudio 2.9 initialized U {PPU[0x1000000] Thread (main_thread) [0x00010230]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x00010230]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x00010230]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x00010230]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x00010230]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x00010230]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=0x0) U {PPU[0x1000000] Thread (main_thread) [0x00010230]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=0x0) F {PPU[0x100000c] Thread (sp_job_server thread) [0x0051a848]} MEM: Access violation writing location 0x0 S {SPU[0x2000000] Thread (SP_LIB CellSpursKernel0)} SPU: SPU Database initialized... S {SPU[0x2000000] Thread (SP_LIB CellSpursKernel0)} SPU: Function detected [0x00818-0x0084c] (size=0x34) S {SPU[0x2000000] Thread (SP_LIB CellSpursKernel0)} SPU: SPU Recompiler (ASMJIT) created... S {SPU[0x2000000] Thread (SP_LIB CellSpursKernel0)} SPU: Function detected [0x006c0-0x00818] (size=0x158) S {SPU[0x2000000] Thread (SP_LIB CellSpursKernel0)} SPU: Function detected [0x00a00-0x01230] (size=0x830) S {SPU[0x2000002] Thread (SP_LIB CellSpursKernel2)} SPU: Function detected [0x01230-0x01470] (size=0x240)
Initial D
F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Null function (in file ..\Utilities\JIT.cpp:77)
Ninja Gaiden 3 [BLUS31175]
F {PPU[0x1000000] Thread (main_thread) [0x0001022c]} class std::runtime_error thrown: Unregistered PPU function [0x0001022c]
resistance Fall of man
F {PPU[0x1000000] Thread (main_thread) [0x00010280]} class std::runtime_error thrown: Unregistered PPU function [0x00010280]
[NPUB30849]Zombie Tycoon 2 [NPEB00414]Putty Squad [NPUB30523]Far Cry 2
Need to update issue
Ninja Gaiden 3 [BLUS31175] now throws:
F {PPU[0x1000000] Thread (main_thread) [0x0001022c]} MEM: Access violation reading location 0x0
Lair [BCUS98112] :
F {PPU[0x1000000] Thread (main_thread) [0x0076055c]} class std::runtime_error thrown: Null function (in file C:\rpcs3\Utilities\JIT.cpp:77)
Ni No Kuni [BLES01555]
F {PPU[0x100000d] Thread (LoadSprxThread) [0x003aab38]} MEM: Access violation writing location 0x10 F {PPU[0x100000d] Thread (LoadSprxThread) [0x01789be4]} MEM: Access violation writing location 0x10
EyeCreate [NPEA00022] :
F {PPU[0x1000000] Thread (main_thread) [0x00010230]} MEM: Access violation reading location 0x0
E: Malicious [NPUA80797] , Yakuza 5 [NPUB31658] , rain [NPEA00394] , Dragons Crown [BLUS30767] , Puppeteer [BCES00935] , White Knight Chronicles [BCES00225] , White Knight Chronicles 2 [BCES01085]:
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
Lost Dimension [BLUS31554]:
F {PPU[0x1000000] Thread (main_thread) [0x0026d76c]} MEM: Access violation reading location 0xc
With Master: F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
So yea, it uses that.
@raven02 @Nekotekina Retesting games.
Initial D Extreme Stage - [BLJM60055]
F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Null function (in file C:\rpcs3\Utilities\JIT.cpp:77)
Persona 5 [NPEB02436]
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
Dragon Ball Z Burst Limit [BLUS30117]
Black screen with sound.
Dragon Ball Raging Blast [BLUS30431]
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
GUILTY GEAR XX Λ CORE PLUS [NPUB30957]
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
J-Stars Victory VS Plus [BLES02136]
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
Silent Hill Homecoming [BLES00460]
F {PPU[0x1000000] Thread (main_thread) [0x00010230]} class std::runtime_error thrown: Null function (in file C:\rpcs3\Utilities\JIT.cpp:77)
Malicious [NPUA80797]
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
Ninja Gaiden 3 [BLES01524]
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
Retested Daytona USA and House of Dead 3 , still the same issue .
Daytona USA - in-game flickering House of Dead 3 - stuck at 642/2000 on loading LLVM 19D058
Demon's Souls [BLES00932] freezes 100% when exiting to main menu.
Demon's Souls [BLES00932] freezes 100% when exiting to main menu.
A-ah, finally find a consolidated thread. It's not only freezes when exiting to main menu, but also it'll do it when trying fast travel to/from Nexus, and also after any in-game video (I mean, opening cinematic and intro video before tutorial level works just fine, but it was impossible to watch/skip normally video that runs after activating gates of Boletarian Palace, level 1-1).
Metal Gear Risisng and Bayonetta both rquire fiber to run even with interpreter F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
Same with Persona 5 NPUB31848 with LLVM F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: libfiber.sprx is not compatible with PPU LLVM Recompiler.
Dragon's crown BLUS30767
sound thread death @ end of tutorial. was working in march. i submitted a separate issue on here related to it.
RPCS3 v0.0.2-3-f0f8f50 Alpha
F PPU: libfiber.sprx is not compatible with PPU LLVM Recompiler. Use PPU Interpreter.
Resident Evil 5 [BLUS30491]
F PPU: libfiber.sprx is not compatible with PPU LLVM Recompiler. Use PPU Interpreter.
Oden Spear has the libfiber issue as well
F {PPU[0x1000005] Thread (HighGraphics) [0x00d51fc0]} PPU: libfiber.sprx is not compatible with PPU LLVM Recompiler. Use PPU Interpreter.
Dark Souls I [BLES01765] now goes ingame! But have the same issue with LLVM recompiler.
Same problem with the npub version of dragon's crown
NPUB31235
RPCS3 v0.0.2-5182-2845617 Alpha NASCAR '15 [NPUB91029]
Thread (main_thread) [0x01a10000]} class std::runtime_error thrown: Unregistered PPU function RPCS3.zip
RPCS3 v0.0.2-6-184ab65 Alpha
Red Dead Redemption [BLES00680] F {PPU[0x1000000] Thread (main_thread) [0x00db5418]} MEM: Access violation reading location 0x0 RPCS3.zip
Red Dead Redemption [BLES01294] F {PPU[0x1000000] Thread (main_thread) [0x00d2ec64]} MEM: Access violation reading location 0x0 RPCS3_2.zip
RPCS3 v0.0.2-5211-d24ba0d Alpha
DEAD OR ALIVE 5 Ultimate [NPEB01786]
F {PPU[0x1000000] Thread (main_thread) [0x026e5000]} class std::runtime_error thrown: Unregistered PPU function RPCS3.zip
RPCS3 v0.0.2-3-b9ebf59
sword art online lost song [BLAS50790]
F {PPU[0x1000034] Thread (LoadResidentData) [0x009024a4]} MEM: Access violation writing location 0x78
stuck in loading screen. can you help me?
That's not a PPU LLVM issue, it happens on Interpreter as well. Gets stuck on a libnet/sys_net loop when on loading screen.
All PPU LLVM issues will be consolidated here .
Please report if any and i will update the above list (make sure tested with interpreter and works okay before checkout the recompiler)
Fixed
Not fixed yet