Closed MeloriTensei closed 8 years ago
Heres a log of the issue when I try to load a game called Hatsune Miku: Project Diva - extend. Log: U {PPU[0x70000000] Thread (main_thread) [0x006fc748]} sysPrxForUser TODO: _sys_process_atexitspawn() U {PPU[0x70000000] Thread (main_thread) [0x006fc868]} sysPrxForUser TODO: _sys_process_at_Exitspawn U {PPU[0x70000000] Thread (main_thread) [0x003afdcc]} HLE TODO: Unimplemented syscall sys_ss_get_open_psid -> CELL_OK U {PPU[0x70000000] Thread (main_thread) [0x006fbf08]} cellUserInfo TODO: cellUserInfoGetList(listNum=0x54b7dd0, listBuf=0x54b7dd4, currentUserId=0x54b7e14) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10) U {PPU[0x70000000] Thread (main_thread) [0x006fb988]} cellGcmSys TODO: cellGcmSetQueueHandler U {PPU[0x70000000] Thread (main_thread) [0x006fbc48]} cellResc TODO: cellRescInit(initConfig=0xd0057a88) U {PPU[0x70000000] Thread (main_thread) [0x006fbcc8]} cellResc TODO: cellRescVideoOutResolutionId2RescBufferMode(resolutionId=1, bufferMode=0xd0057a68) U {PPU[0x70000000] Thread (main_thread) [0x006fbba8]} cellResc TODO: cellRescSetDsts(dstsMode=0, dsts=0xd0057a6c) U {PPU[0x70000000] Thread (main_thread) [0x006fbbc8]} cellResc TODO: cellRescSetDisplayMode(displayMode=0) U {PPU[0x70000000] Thread (main_thread) [0x006fbc68]} cellResc TODO: cellRescGetBufferSize(colorBuffers=0xd0057a68, vertexArray=0xd0057a64, fragmentShader=*0xd0057a54) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) F {PPU[0x70000000] Thread (main_thread) [0x003bf598]} class std::runtime_error thrown: Trap! (in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:1837)
My backend is Vulkan and yes it is supported because I tested on other games, Just this particular game I have issue with. Pardon me if I'm dumb :)
Please check this out in http://www.emunewz.net/forum/forumdisplay.php?fid=162
Thanks :)
Heres a log of the issue when I try to load a game called Hatsune Miku: Project Diva - extend. Log: U {PPU[0x70000000] Thread (main_thread) [0x006fc748]} sysPrxForUser TODO: _sys_process_atexitspawn() U {PPU[0x70000000] Thread (main_thread) [0x006fc868]} sysPrxForUser TODO: _sys_process_at_Exitspawn U {PPU[0x70000000] Thread (main_thread) [0x003afdcc]} HLE TODO: Unimplemented syscall sys_ss_get_open_psid -> CELL_OK U {PPU[0x70000000] Thread (main_thread) [0x006fbf08]} cellUserInfo TODO: cellUserInfoGetList(listNum=0x54b7dd0, listBuf=0x54b7dd4, currentUserId=0x54b7e14) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10) U {PPU[0x70000000] Thread (main_thread) [0x006fb988]} cellGcmSys TODO: cellGcmSetQueueHandler U {PPU[0x70000000] Thread (main_thread) [0x006fbc48]} cellResc TODO: cellRescInit(initConfig=0xd0057a88) U {PPU[0x70000000] Thread (main_thread) [0x006fbcc8]} cellResc TODO: cellRescVideoOutResolutionId2RescBufferMode(resolutionId=1, bufferMode=0xd0057a68) U {PPU[0x70000000] Thread (main_thread) [0x006fbba8]} cellResc TODO: cellRescSetDsts(dstsMode=0, dsts=0xd0057a6c) U {PPU[0x70000000] Thread (main_thread) [0x006fbbc8]} cellResc TODO: cellRescSetDisplayMode(displayMode=0) U {PPU[0x70000000] Thread (main_thread) [0x006fbc68]} cellResc TODO: cellRescGetBufferSize(colorBuffers=0xd0057a68, vertexArray=0xd0057a64, fragmentShader=*0xd0057a54) E {PPU[0x70000000] Thread (main_thread) [0x006fbae8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7) F {PPU[0x70000000] Thread (main_thread) [0x003bf598]} class std::runtime_error thrown: Trap! (in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:1837)
My backend is Vulkan and yes it is supported because I tested on other games, Just this particular game I have issue with. Pardon me if I'm dumb :)