Open MarioSonic2987 opened 7 years ago
@AniLeo
Crash by sysnet issue on the line 425 'recvfrom' After disabling this feature, the game starts normally without crash.
W {PPU[0x1000000] Thread (main_thread) [0x00812824]} libnet: recvfrom(s=0, buf=*0x0, len=0, flags=0x80, addr=*0xd001f684, paddrlen=*0xd001f670)
Fatal error
Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000000000000 at 000000000021ef9f.
Instruction address: 000000000021ef9f.
Function address: 000000000021eec0 (base+0x20eec0).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
Please retest with https://github.com/RPCS3/rpcs3/pull/2426
@kd-11 With #2426, Luffy's trousers are rendered properly. Remains the other glitches (no lighting, no water).
@kd-11 OpenGL-RenderDoc Shaderlog:
**DX12**
Unhandled Win32 exception 0xC0000005.
Segfault reading location ffffffffffffffff at 00000000003bd400.
Instruction address: 00000000003bd400.
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
menu bugger and ingame strange blur
Hits this (same as Skate 2):
E {rsx::thread} RSX: Surface color buffer: Unsupported surface color format (0xd)
On BRB side, it's the same in VK and GL.
In DX12, outputs:
·F 0:03:07.672151 {rsx::thread} class std::runtime_error thrown: HRESULT = La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cu⬠es la accidecuada.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:279)
With #2482, lighting effects are improved.
OpenGL
With jarves' build (https://ci.appveyor.com/project/jarveson/rpcs3/build/0.0.3-154), fixes water in title screen. @Zangetsu38
@MarioSonic2987 I think this was fixed with: 9c70d2acbfca19009fe56501454bade3932f5637
@Asinin3 Only fixed a portion of broken geometry.
Retested but latest build driver crashes Vulkan on AMD, reported to kd-11.
OpenGL Exploding Vertices
With PR #3488, has water effects, but with a white texture:
With #3744, lighting effects are improved (look at Luffy).
With #4312, gamma is fixed.
Was this fixed in #4356
No
With #4902, fixes black and misplaced textures in levels.
exploding vertices also happens in Dynasty Warriors Gundam Reborn #4632
This screenshot catches more graphical issues:
maybe need change issue name now ? with "One piece rendering Issue" ?
With #5436, fixes broken and missing effects, although the water effects are still not perfect.
Needs an update.
There's still broken effects in water and flickering colors during cutscenes.
Retest with #7846
Nothing changed with PR #7846. Same glitches as before.
Attach recent RSX capture of broken water effects. The format has changed recently.
Nothing changed
Edit: Fixed by https://github.com/RPCS3/rpcs3/pull/8243.
RSX Capture: -(Broken water effects).
Link: RSX-Capture-(Build-0.0.10-10346 - Deleted.)
Remaining glitches: -(The background remains black in the initial cutscene instead of blue.)
Edit: -(Flickering colors and missing blur in cutscenes.)
Update:
RDC Capture and screenshot for remaining glitches.
Details: -rpcs3-v0.0.17-12621 -Issue: Flickering colors and missing blur in cutscenes.
OS: Windows 10 64-bit CPU: Intel i7-10700 GPU: GTX 1660 - ( Driver version: 471.41.0.0 )
Flickering and other glitches are solved by https://github.com/RPCS3/rpcs3/pull/10733 However, the background remains black during the intro sequence instead of blue. I can fix this in a one-line fix but hardware tests have refuted my hypothesis so I will not commit the hack.
It remains black textures in most cutscenes, like this background in Episode 0.
-Still an issue, tested with the latest master build: (0.0.23-14031).
Screenshots:
(RenderDoc/RSX Capture) Link: rdc capture-vk rsx capture
System configuration:
Still an issue, tested with the latest master build: (rpcs3-v0.0.30-15912).
As of 0.0.25-14507:
Old comment
DX12 - Freezes in title screen with:
OGL: Vulkan:
Crashes in same moment as in these pictures.
Outputs in all backends:
Shaderlog DX12 Shaderlog OpenGL Shaderlog Vulkan RenderDoc Vulkan (Title screen & Main menu)